[UNITY] Character Pack: Common People

Discussion in 'Developer Services and Trade' started by Supercyan, Jun 29, 2016.

  1. Supercyan

    Supercyan New Member

    Jun 29, 2016
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    #1 Supercyan, Jun 29, 2016
    Last edited: Jul 1, 2016
    Character Pack: Common People

    Character pack of 8 common people made in a colorful, fun style with 21 animations. Great for mobile, web and PC projects!

    YouTube demonstration video

    Features
    • Perfect character pack for populating game cities, used as NPCs, spectators, bystanders or what ever you desire!
    • A complete character solution containing 8 fully textured, rigged and animated low poly character models
    • All character models are mecanim humanoid compatible offering greater compatibility
    • Includes 21 high quality animations so you can make these guys walk, run, jump, throw, pick up stuff or just goof around
    • Animator controller (state machine) with a simple movement script included so you can easily preview and test animations inside Unity
    • Colorful, hand painted textures on all characters
    • Prefabs of each character - just drag 'n drop!

    Technical
    • Requires Unity 5.3.5 or higher
    • Low poly, web and mobile friendly
    • Polycount ranges from 1600 to 2000
    • Rig contains 28 bones, two bones per vertex for optimized performance
    • No transparent textures or backface-culling used in models
    • Two textures for each character: one for body, one for head and hair. Source 1024x1024 Photoshop (.PSD) files included for all models (UW maps included)
    • Fully supports mecanim humanoid animation system
    • Characters animated in 60 frames per second (note: compatibility with humanoids outside Supercyan character packs not guaranteed)
    • Multiple prefabs of each character: a basic prefab and a prefab with simple movement script and animator controller
    • High and mobile quality versions of each prefab
    • Test scene featuring all characters and animations

    Grab it from: Unity Asset Store

    Questions, feedback, improvement ideas and wishes
    • Yes please - drop 'em here & keep 'em coming!
    • Use Twitter
    • Or drop us an email


    P.S. My name is Janne and I'm responsible for... well, this. Looking forward to chat with you peeps! ;)
     

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