App description: "This Is Not A Test carves its own path with zest."
-TouchArcade

This Is Not a Test is an apocalyptic graphic novel gamebook that pits your survival skills against the mayhem of doomsday as a strange death gas threatens humanity. Like a Choose Your Own Adventure, each panel of this RPG gamebook poses you choices that move the story forward. Create your fate by choosing your own path through the doomsday simulation -- the choices you make will unlock new paths in your quest for survival -- that is, if they dont leave you dead in the chemical wasteland. Your selection of skills, the items you scavenge, and the survivors you bring will unlock possibilities and set you racing to survive the apocalyptic doomsday mayhem!

The base version of the game contains the original black and white background art, a gruelling life regeneration timer, and banner ads. The pro upgrade removes timers, banners, and unlocks color background art for every single panel of the story.

"A lot of unique flavor from the get-go"
-TouchArcade

"The writing in This Is Not A Test stands shoulder-to-shoulder with the art."
-TouchArcade

A gamebook by definition, This Is Not a Test mixes RPG elements with a Choose Your Own Adventure styled graphic novel. Choosing skills, scavenging items, and bringing companions will affect your quest for survival. All scenes and all of the user-interface is hand-illustrated by amazing comic artist Jeff Edwards, in a gritty, apocalyptic style. The writing is blunt, pulpy, and cruel, hurling you into the skin of a victim racing for survival in the mayhem of the final moments of humanity. As a gamebook, it is shorter and punchier than its long-winded rivals, with a focus on the amazing art. As graphic novel RPG, its mechanics are streamlined, and wont have you drowning in numbers. As a survival game, it pushes you ruthlessly toward your eventual demise in the death gas unless you do something about it.

Explosions are heard in the distant skies and a terrible death gas looms over the population. An emergency broadcast announces a MANDATORY EVACUATION to the mountain shelter of Fort Eisenhower. Doomsday is at hand! Mayhem is immanent! The way is treacherous, and the quest for survival will be difficult. What will you do?

Survival Tip - Your Decisions Decide Your FateYour actions in this survival gamebook will unlock choices in your quest for survival amidst the death gas. This is Not A Test is a complex puzzle with a maze of different outcomes, like a Choose Your Own Adventure graphic novel.

Survival Tip - Choose Your Skills
Like a classic RPG, skills will be crucial on your quest for survival. Your skills will decide the progress of this graphic novel gamebook!

Survival Tip - Stash Gear For LaterSurvival won't be easy: scavenge items to help you survive the doomsday event! Like a classic RPG, you'll gather an inventory in our graphic novel gamebook.

Survival Tip - Bring Others With YouTalk to other characters for more detail, or convince them to join you against the amazing death gas! Like a classic RPG, in our apocalyptic graphic novel gamebook youll form a party.

Survival Tip - Do Good or EvilBecome a pillar of good, or help society crumble! In our graphic novel gamebook, you have the power to decide! Amazing!

*Contribute to the evolving game
Our players will shape the future of the comic. Suggest new choices. Demand more story! Use the transmission button in-game to send ideas, typos, and find us on twitter!

If you enjoyed The Walking Dead, Fallout, Fighting Fantasy, A Dark Room, ZDay, pen and paper RPGs, or telnet MUDs, you've got to try our doomsday survival RPG gamebook.

biokid's comments:


Now available in NZ for $1.29 and will be available in US for $0.99 tonight at the usual time.

Edit: Sorry about the thread heading, it supposed to be NZ only at the moment.
08-21-2014, 06:44 AM
#71
Maybe I'm just doing it wrong and someone can help me but all roads seem to lead to the line to the bunker, the two times I've survived the line, I die inside the bunker. Is that the end?
08-31-2014, 05:26 PM
#72
Joined: Nov 2008
Location: Indiana, USA
Posts: 7,162
Hmm..just opened my Twitter inbox and this is what I saw:

Hi there! Here's another code!
NY7L67PRNPHE

I already own this game, I'm not sure what all this means!

10-18-2014, 10:27 AM
#73
Thanks for your interest in the game. Here are some suggestions on how to reach different endings:

The game basically has two different end locations. One is Fort Eisenhower and the other is a remote private shelter in the woods. Here are some things for you to try to get some different storylines:

1.Help Don on your way to the country. He'll tell you to tune into a radio frequency. Use the radio in Haggarsville or one offered by the police to hear Steve's message. Then, when near the stranded van or in front of the restaurant, you'll be able to join Steve and the others.

2. Get tech and help Morgan. If you have the tech skill and you bring Morgan from Haggarsville (i.e. help Dan Kelly) you can talk to Ned in the cabin and go with him in his chopper. With binoculars, it should be possible to reach the remote shelter.

3. If you reach fort eisenhower with TWO good companions, you can spark a community of survivors.

4. Have Steve's laptop or Kirk's cell phone when you spark the community in Fort Eisenhower. It will offer additional closure.

Anyhow, those four tips should expose you to more storyline. Let me know if you want more help

Jon
Robot Monster Productions
10-23-2014, 03:48 PM
#74
Gosh I hope this latest update message doesn't mean the game I paid $2 for yesterday is now paid-freemium. Because if so, that really, really sucks.

Banner ads and life timers for a $2 game unless you pay $3 more? And no note in the primary description? Sketch as hell.

Edit: it's apparently free now and the app trackers hadn't caught up (and App Store doesn't show you prices on stuff you already own).

Still sketch as hell. Other devs start a new app and usually give you free IAP to paid if the previous app is on the system. "Upgrading" paid users to freemium is a terrible practice.

Hope Apple refunds.

Last edited by geoelectric; 10-23-2014 at 06:29 PM.
10-24-2014, 01:31 AM
#75
Joined: Jan 2012
Location: Philippines
Posts: 19,191
Yeah... I got the game from a promo code, and updating the game changed it to a freemium.

Feel sorry to those who bought the game and now are asked to pay to unlock again.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
10-24-2014, 05:48 AM
#76
I got this game a while back. I don't mind not getting new features, but adding life timers and ads to a paid game is breaking the functionality of the product as purchased.

The way this was handled was unethical. A better option would have been to create a new Universal App with Ipad support and the Freemium model, while allowing existing users to keep the functionality they purchased.

Last edited by DreamCypher; 10-24-2014 at 09:52 AM.
10-24-2014, 09:44 PM
#77
Quote:
Originally Posted by Exact-Psience View Post
Yeah... I got the game from a promo code, and updating the game changed it to a freemium.

Feel sorry to those who bought the game and now are asked to pay to unlock again.
If you paid for Color before, you'd be good. He just folded pretty much the entire game into the Color upgrade.

My guess is one of the things the dev couldn't figure out (he said on Reddit he had issues figuring out how to transition existing customers) was how to preserve people's IAP upgrades into a new app. I think Galaxy on Fire set the standard here with their HD re-releases: you look for the presence of the prior app on the device, and just make an assumption they probably bought the upgrade and unlock it for them in the new app.

Alternately, you go through the logic of "well, they already paid $2 so I'll just give them that last $1 for free for being a loyal supporter" or "...because I can't figure out anything better that's not screwing them" or whatever makes sense for your developer skill level and conscience.

Funny thing was, the banner ads weren't even running. What was there was a ginormous "Freebie Edition" banner across the top of the screen as I was trying to play. Talk about insult to injury. And the life timers kill the game, given that one of the known narrative issues with it is really arbitrary death endings around several sequences (helicopter, primarily).

Apple refunded, btw. I urge anyone who bought anywhere near at all recently to request one. This sort of BS has to be slapped.

I play lots of games, especially async ones. You can add me on GC: geoelectric

Last edited by geoelectric; 10-24-2014 at 09:50 PM.
03-08-2015, 01:58 AM
#78
Very nice game! Will pretty sure give a five stars rating, and am likely to purchase the prequel sequel when it comes out :-) The game atmosphere is wonderful; only the occasional typo ("marshall law") slightly spoils the mood...
I've been exploring the game world quite a bit now, but I can't seem to find / understand some things that are hinted at. Maybe someone can help me with the last open items? Some of my questions might also reveal story elements, so beware of spoilers, sort of...

Do the achievements represent all possible endings? I got all of them except "Wasteland Marauders" - how do I get there?
What are the pain pills for? I can get them killing the Kellys, and apparently Private Jakes also got some. But how / where do I use them?
Is there anything useful I can report to the officer at Ft. Eisenhower in the shelter? I can tell him a lot about my adventures, but none of it seems to change anything.
Are the binoculars useful for anything beyond spotting the nuclear shelter?
What's up with the blonde guy in the wastes, protecting his nose and mouth with a bandana? I can meet him in two different ways (leaving Jeff Decker; and sniping for Steve), but I don't manage to interact in any useful way.


Any help is welcome - thanks!

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