Publishing Games in Korea

Discussion in 'Public Game Developers Forum' started by fiveohthree, Jul 11, 2011.

  1. fiveohthree

    fiveohthree Well-Known Member

    Mar 10, 2010
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    Hi,

    I was wondering if anyone had any information on publishing games in the Korean app store.

    To my understanding, the Korean app store does not have a games category due to the legal restrictions set forth by their government.

    Does anyone know how games are published there? Any advice or insight would be greatly appreciated.
     
  2. nicekhj3

    nicekhj3 Active Member

    Hi~

    Korean paid app store is very small.

    If you ranked top 100 in overall the download count is only around 20.
     
  3. fiveohthree

    fiveohthree Well-Known Member

    Mar 10, 2010
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    really? i thought the korea iphone market was pretty lively.

    when i was there in march it seemed like everyone on the street or in cafes, restaurants were using iPhones.
     
  4. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    Student/Developer
    Singapore
    Perhaps most people just play free games or pirate them - in a small country like Singapore where lots of students have iOS Devices - most of my classmates pirate apps or just get the free ones.

    There's another thing they do - they share iTunes accounts so the same app could be shared by lots of people. There's no authorization required on iOS Devices.
     
  5. Astraware

    Astraware Well-Known Member

    Jan 22, 2010
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    Games Studio
    UK
    Certain app stores don't have games categories due to government restrictions.

    We have sold some games for other platforms via Korean telecoms companies, and the games had to be approved by a government body before they could be offered for sale.
     
  6. rich1million

    rich1million Well-Known Member

    Jan 7, 2009
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    Game Localisation
    Seoul
    Some games available on the Korean App store are categorized as Entertainment to get around the restriction. I'm not sure how closely monitored it is.
     
  7. Astraware

    Astraware Well-Known Member

    Jan 22, 2010
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    Games Studio
    UK
    The problem with that is that you'd have to make a separate app listing for your game just for Korea and submit it as Entertainment. You can't just use the secondary Category in iTunes Connect as it doesn't work. We had a similar complaint from a customer in South Africa who wanted to buy Astraware Sudoku, but couldn't as there's no Games category there. We tried adding Entertainment as the Secondary Category, but it doesn't show up. I'm not really sure why it's in there.
     
  8. redfirm

    redfirm Well-Known Member

    Oct 19, 2010
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    One of our publishers does publish in korea for us. i can inform you, just pm me if you interested
     
  9. stkim1

    stkim1 Member

    #9 stkim1, Jul 16, 2011
    Last edited: Jul 16, 2011
    I might be able to add some insight.

    1. There is this big govt. agency called "Game Rating Board ( http://www.grb.or.kr/ )" that regulates every single game launched in its jurisdiction. It works much like US FDA in a sense that your game ought to be *APPROVED* and *CATEGORIZED* by GRB first before launch. The whole process is not voluntary like that of ESRB. No rate no sale. Oh, I almost forgot to mention the registration fee. For mobile games, it's 60 some US bucks.

    2. There are four categories where your product could fit in; For everyone, +12, +15, and matured only. Be aware that, though, what you're aiming for getting might be different from what the agency might give you in the end. Back in 2010, Blizzard submitted SC2 and GRB didn't like the blood, burnt corpse, and few other details that SC2 were rated to M. Ofc, Blizzard went on and removed all the said details to get +15.

    3. When Apple firstly tried to sell iPhone in Korean market, they saw how horrible the regulation was tangled up and simply removed Game category. That's why games are now being registered to Entertainment category. Technically speaking, there is no legal restriction as to how/what/to whom you can sell iOS/Android game in Korea, as long as you bow and kiss to GRB.

    I don't know what motivates you to go through all that, but, personally, I don't give a second thought to Korean market at all.
     
  10. fiveohthree

    fiveohthree Well-Known Member

    Mar 10, 2010
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    Thanks for the great replies from everyone.

    The detailed description of the games rating board in Korea was especially helpful. Obviously it's not worth the hassle if actual sales are low as some point out, but it's obviously better to understand why fire is bad and that you shouldn't touch it before writing it off completely.

    Now that I have a better understanding, it feels like the hassle vs. rewards here is not really worth it.
     
  11. Frand

    Frand Well-Known Member

    Also worth a mention is that publishing in Korea through a local partner company requires you to trust that partner to provide you with timely reporting of sales and correct royalties.

    And, depending on your sales, payments over a certain threshold (I believe it's 10k USD) and the Korean government takes a slice off top (10% currency fee should my failing memory still be in working order).
     
  12. AppsAsia

    AppsAsia Well-Known Member

    Jun 10, 2010
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    @nicekhj3 - if you are looking for help or more information about publishing in South Korea we can help because we are a South Korean company (http://www.appsasia.co.kr) please PM me and I can answer all your questions.

    @fiveohthree you are right the Korean market is pretty lively and actually many people underestimate it's size. Perhaps its the size of the country or maybe something else and obviously it's not as big as the US Market but marketing in Korea is quite easy (we can help with that) and developers can expect quite surprising numbers if their app is ranked. Of course this depends on the app itself!

    @Frand - that may be the case with some but that's not the case with us.
     
  13. AppsAsia

    AppsAsia Well-Known Member

    Jun 10, 2010
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    Well being since you and I are from Asian countries we live in areas where it's quite notorious for pirated and copied things. But the US/West doesn't seem that much different.

    http://www.itproportal.com/2011/07/14/developer-says-more-90-cent-ios-games-are-pirated/
     

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