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Apple TV: Games we WANT to see come to Apple TV

03-23-2017, 07:19 AM
#51
Joined: May 2015
Posts: 20
Platformers like Goblin Sword would be nice.
04-22-2017, 01:20 PM
#52
Quote:
Originally Posted by Jim=D View Post
Any of the final fantasy and Dragon quest games!

I don't understand why apple tv games can't be universal apps the same with iPhone/ipad etc.

Well they more or less can be. It's entirely at the discretion of the developer if they want to include the Apple TV version for free with the regular iOS version. Or if they want to charge separately for it.

I'd guess Apple's thinking on it was down to the fact that there can be quite a bit more work involved in making the Apple TV version.

While the code base remains largely the same, there are Apple TV specific optimisations to be done. Reworking controls, graphics, interfaces and so on.
It's not hard work by any means, but it can be time consuming and I believe that's why some developers choose to charge separately for their games on Apple TV.

I don't particularly agree with it myself. Any and all games I release for the Apple TV (if it's a paid game) will always be included with the purchase of the iOS version.

Granted I don't often charge for my apps, I'm just happy if people use/play them. It's not where I make the bulk of my money. It's sort of a hobby for me, just something to keep my mind occupied because I despise doing nothing.

Hmmmm, I do seem to ramble on something rotten when my morphine kicks in

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
04-22-2017, 08:22 PM
#53
Joined: Jan 2015
Posts: 14
Quote:
Originally Posted by TrueBlou View Post
Well they more or less can be. It's entirely at the discretion of the developer if they want to include the Apple TV version for free with the regular iOS version. Or if they want to charge separately for it.

I'd guess Apple's thinking on it was down to the fact that there can be quite a bit more work involved in making the Apple TV version.

While the code base remains largely the same, there are Apple TV specific optimisations to be done. Reworking controls, graphics, interfaces and so on.
It's not hard work by any means, but it can be time consuming and I believe that's why some developers choose to charge separately for their games on Apple TV.
Thanks for your explanation. It answered the question I've had since the ATV 4 came out. I purchased a few tvOS versions of iOS games I already owned when I first got the ATV. These days, however, I find that I hold off on purchasing some newly released iOS games as I'd rather wait to see if a tvOS version will eventually come out, and I don't want to pay twice. I have tons of iOS games on my iPad, and I play games every single day, but I'm not a mobile gamer in the true sense. I only play these games at home. I really hope more developers start creating tvOS versions of their games, as well as be upfront before release about whether or not they will charge separately for each version.
05-07-2017, 08:00 AM
#54
Quote:
Originally Posted by wtphug View Post
Thanks for your explanation. It answered the question I've had since the ATV 4 came out. I purchased a few tvOS versions of iOS games I already owned when I first got the ATV. These days, however, I find that I hold off on purchasing some newly released iOS games as I'd rather wait to see if a tvOS version will eventually come out, and I don't want to pay twice. I have tons of iOS games on my iPad, and I play games every single day, but I'm not a mobile gamer in the true sense. I only play these games at home. I really hope more developers start creating tvOS versions of their games, as well as be upfront before release about whether or not they will charge separately for each version.

Yeah it's a shame that the Apple TV isn't more widely supported, I'd also prefer if games were released with no extra cost for the Apple TV.

I know, as I mentioned before, why some choose to charge separately. Indeed I released a couple of games onto it myself so I know just how much extra work can be involved. The platformer I made a while back took a ridiculously long time to optimise for Apple TV.
But those and any future Apple TV suitable games I release will always be single purchase. Despite the extra work, I believe that it offers a better value purchase for the customer and they may well be more likely to buy one good value product than two separately priced purchases. But that's probably why I'm not rich

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)