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  #91  
Old 06-11-2014, 01:26 PM
T-Go Co Games T-Go Co Games is offline
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iPhone 4S, iOS 7.x
 
Join Date: Feb 2013
Location: Montreal, Canada
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Thanks!

We're trying to do a sort of dancing lightning thing going on when it's not firing for the lightning gun, but we're worried it might make it a little 'busy' looking.

None of the weapon effects have actually been added to any of the animations yet, so there's still definitely space for cool little effects like you mentioned!
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  #92  
Old 06-19-2014, 04:23 PM
T-Go Co Games T-Go Co Games is offline
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iPhone 4S, iOS 7.x
 
Join Date: Feb 2013
Location: Montreal, Canada
Posts: 105
Default Maps and backgrounds!

For a while now we've been implementing and testing Diesel Tactics combat on a featureless grid board, seemingly floating in a sea of grey nothingness. Now, as awesome as the gameplay itself is, it can be a little off putting to see these unit models looking better and better while the world they live in remains the same strange, barren battlefield! Well, technically we have been using plain cylinders of differing heights to represent different terrain types, but even that fails to spice up the battle screen!

Finally, we've had time to get to work on the game's backgrounds and terrain objects, and a lot of it already looks really good! It adds a lot to the game to get a feeling of where you are fighting and what you are fighting for, so it's great to start seeing the world that I've been picturing in my head for these many months finally come to life!

You can see the everything that we've made so far in the Diesel Tactics Maps WIP Gallery, though as the name suggests everything is still a work in progress.

Here's a couple samples for you to check out:



Cityscape WIP




Factory Terrain Objects WIP

Last edited by T-Go Co Games; 06-19-2014 at 04:26 PM..
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  #93  
Old 06-19-2014, 06:48 PM
JCho133 JCho133 is offline
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Join Date: Jul 2012
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Woah, those environments look great! Can't wait to see them fully skinned and textured
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  #94  
Old 06-20-2014, 11:20 AM
T-Go Co Games T-Go Co Games is offline
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iPhone 4S, iOS 7.x
 
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Thanks, JCho133, I feel the exact same way!
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  #95  
Old 06-25-2014, 10:03 PM
DavidSmith DavidSmith is offline
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iPhone 5, iOS 7.x
 
Join Date: Jun 2014
Posts: 1
Default One World One Dream.

Recently, My good friend Feng who is a unity engine game designer, and he is concentrate on the windows phone system game designing. I hope you can give hime some suggestions here. Thanks again.
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  #96  
Old 06-27-2014, 09:40 AM
T-Go Co Games T-Go Co Games is offline
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iPhone 4S, iOS 7.x
 
Join Date: Feb 2013
Location: Montreal, Canada
Posts: 105
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What kind of suggestions do you mean, DavidSmith? Nothing we're doing is particular to Windows Phone (though we do hope to launch the game on that platform at some point as well!), so I'm not sure how much specific advice I could give.
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