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#91
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#92
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Hey guys, thanks for the great thread! Congrats on Ramps, Legendary Wars, BallsFallDown, and the other great games. Love them all.
Our app SwipeTapTap just made the N&N this week! We squeaked out the 14th spot on the iTunes app store overall list. 8th spot on the Games N&N list. =) Our sales went from single digits wednesday to mid-triple-digits on Thursday. Very excited to see what happens over the next week. Would like some opinions, but right now, I'm planning on riding out the N&N and keeping our pricepoint at 1.99, since we have a unique game. Luckily, I submitted an update AND a Lite version of the game early this week, so they will both be available next week. My plan is to make the Lite version available next Wed. so that it has a day with STT on the N&N to get some momentum. I'm hoping the free Lite version will boost the paid version when we finally get taken off the N&N list. After the boost from the Lite version falls off, I plan to reduce the price to 0.99. Similar to how BopIt and Legendary Wars reduced their prices. Already have a bunch of updates planned and also some sweet IAP. Would love any comments or suggestions you may have. Thanks. Cheers. |
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#93
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Excellent post, and replies.
Our first game Chicken Escape (iPhone/iPad) was on N&N for its categories for awhile and I will confirm that we got almost no sale increases. We have been slowly disappearing into the abyss of the appstore. Strangely enough the game is now in What's Hot for its categories starting yesterday, and sales actually went down for Thursday.... doh! Also wanted to mention our overall ranking has gone up but sales down heh.We did get more media attention as reviews finally started to come in. Our update 1.1 has been uploaded... With 1.1 I think our game will be at its best in terms of polish. Our next step here is to launch an Easter version of the lite version and try to climb the charts again. Also do a bunch of cross promotion with my 2nd game and my friends new games.... Last edited by tofusoup; 03-11-2011 at 05:32 PM.. |
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#94
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I'm hoping Bouncing Birds! will get on new and noteworthy.
http://itunes.apple.com/us/app/bouncing-birds!/id449095015?mt=8&uo=4 Does anyone know when Apple refreshes the list? Like every Tuesday or something.. |
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#95
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#96
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I think My experience will give a piece of clue which right now I can't process. My app is going slowly to the top although now it is in 400-500 places in entertainment. so recently it started to get featured in 10-15 countries in "what's Hot" from which in one of them (UK) in top 100 What's Hot. that seams legit because my second source of downloads comes from UK (after US) . so this goes back and forth for couple of days. Today I noticed my app is featured in 17 countries from which 2 of them in top 100 "What's Hot" one of them as usual UK (some#39th place) and the second one is Armenia (#59), what is weird is that I don't have any downloads from Armenia for last couple of weeks and what is even weirder that my app's developer name is my name which is armenian name (I live in US), so I can't understand the connection here, is iTunes looks where the developer's from and try to feature app over there or is it just a coincidence which makes no sense because I have no downloads from Armenia at all ... My app's name is Camera Hoax. it looks like this https://itunes.apple.com/us/app/camera-hoax/id529389932?ls=1&mt=8 |
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#97
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Both Alien Space and Alien Space Retro were featured in New & Noteworthy, and they have since been featured in other sections like "Galactic Games".
I think the main thing to getting selected is to have a good game with a good icon. That's pretty much it. It doesnt matter how you price it or any of that other nonsense. Where price will come into play is in how many downloads you get once you're featured. When Alien Space came out in 2010 it was priced at $3.99. The boost in sales from being featured was definitely there, but in retrospect I think it would have done much better if it had been cheaper. I really hate the "race to the bottom", but I have no doubt if it had launched at $0.99 that it would have gotten many more sales. And, capitalizing on that initial N&N boost is critical to making a big splash in the App Store. |
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