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  #561  
Old Yesterday, 05:30 PM
Protopop Protopop is online now
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iPhone 6
 
Join Date: Jul 2014
Posts: 258
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Quote:
Originally Posted by jaysraptors_to View Post
I really appreciate the reply

I have read the whole thread so far and I really like the fact that your posts are very detailed.

I will certainly recommend this to my friends at school and I hope that more and more people will buy it. Games like this deserve to be very successful.

Also I have a question: Will DoonPillar be a seperate app?
Thanks so much

I like speaking with people about the game whenever I can because it really helps me. Its just likemthe stuff I said about making use of the help around you - the feedback encourages me and the criticism helps me identify areas where i can improve things. I'm kind of an introvert in some ways, but i think ultimately working together you can often accomplis more than alone.

DoonPillar will be separate, as well as Residi Bay and GoldenWood. Ive already written the stories for them and they're the result of splitting up the original game which was called Nimian Hunter : Mentipede but it was too big to finish.

That brings up what i think is some good advice, if something is too big, break it down into smaller easier to manage pieces - it's worked really well for me in game design, i feel less overwhelmed AND it gives me a sharper focus.

BTW I am trying to build my project so that, ultimately, i might be able to create a GOLD version that contains all 4 worlds linked together - we'll see if that happens, but im spending a lot of time making sure the project structure is built that way
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  #562  
Old Yesterday, 05:48 PM
jaysraptors_to jaysraptors_to is offline
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iPad Air, iOS 8.x
 
Join Date: Apr 2014
Posts: 13
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I will be looking forward to what you make next

Thank you for your advice.
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  #563  
Old Today, 07:46 AM
bigjack66 bigjack66 is offline
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Join Date: Aug 2013
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Updates finally here. Looking forward to see what it brings.
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  #564  
Old Today, 12:33 PM
Dannyz2000 Dannyz2000 is offline
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iPhone 4S
 
Join Date: Dec 2010
Posts: 143
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Is this optimized for iphone 6?
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  #565  
Old Today, 01:12 PM
Nullzone Nullzone is offline
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iPad Air, iOS 7.x
 
Join Date: Jul 2013
Location: Europe, CET
Posts: 746
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@Protopop: I never played Warhammer Fantasy or 40k either, but - just like you - I really like the settings. And some of the fanfiction is way better than any of the official books I read (yeahyeah, the Ultrasmurfs are the bestest Spess Mehrines ever, I get ... *puke* ) .
If I don't forget, I'll put together some links to good reading. Same goes for creating a mockup for the radial menu. I got a lot of stuff on my plate currently and a work deadline tomorrow, so it might take a few days.

The WH40k genre is appropriately named Grimdark, after itself. Specifically after the famous(?) quote "in the grim dark future there is only war..."
My personal guess is because "Militaristic, Xenophobic, Racist (or rather, "Speciest") SciFi craphole universe, taken to the Extreme(TM)" is too long of a genre descriptor

Last edited by Nullzone; Today at 01:15 PM..
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  #566  
Old Today, 03:14 PM
Protopop Protopop is online now
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iPhone 6
 
Join Date: Jul 2014
Posts: 258
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Quote:
Originally Posted by bigjack66 View Post
Updates finally here. Looking forward to see what it brings.
Cool bigjack Please let me know if it works on the A5 - ive tested the update on my end (i had to disable a the quality options and weather) but as you know with A5 it seems to work or not work for people. I hope you can enjoy the experience and your feedback is always very welcome
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  #567  
Old Today, 03:19 PM
Protopop Protopop is online now
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iPhone 6
 
Join Date: Jul 2014
Posts: 258
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Quote:
Originally Posted by Dannyz2000 View Post
Is this optimized for iphone 6?
That's a great question Dannyz2000.

It's not specifically optimized for iPhone 6 yet. Unfortunately I can't upgrade my copy of Unity because Unity 4.3 and higher contain a terrain tree bug, so im not able to use newer Unity features like iPhone 6 detection or Metal. I'm looking for a workaround though and in the next update should be able to offer at least 1920x1080 resolution for the iPhone 6+ and native resolution for the 6.

In the meantime BrightRidge still works great on the iPhone 6 and 6+, smooth and with full detail - and you can still increase the resolution and use all of the other options in the options section. Because the new iPhone are quite powerful you can set all the quality settings to MAX if you like and get a good frame rate.
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  #568  
Old Today, 03:22 PM
Protopop Protopop is online now
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iPhone 6
 
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Quote:
Originally Posted by Dannyz2000 View Post
Is this optimized for iphone 6?
BTW i noticed you tag says you use an iPhone 4S. It isnt officially supported on A5 devices, but it works (i a lower detail mode) for a lot of A5 users (ipad 2, iphone 4s, ipad mini...) out of the box, and for the users where it crashes it's often fixed by closing other apps and restarting the device. I think this is beacause its really the amount of memory that makes it work smoothly on A6 devices and up (which have 1gb memory or more) and trying to cram all the textures into the 512mb ram on A5 can cause a crash, but the closing and restart frees up that extra memory. Anyways just a note in case you are thinking of using it on the 4S
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  #569  
Old Today, 03:53 PM
Dannyz2000 Dannyz2000 is offline
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Join Date: Dec 2010
Posts: 143
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Ah ok thanks for the info. Ill give this game a try when it is optimized. Btw do you know how do i change the tag? Evidently its outdated
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  #570  
Old Today, 05:14 PM
Protopop Protopop is online now
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iPhone 6
 
Join Date: Jul 2014
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Quote:
Originally Posted by Dannyz2000 View Post
Ah ok thanks for the info. Ill give this game a try when it is optimized. Btw do you know how do i change the tag? Evidently its outdated
lol - yup, at the top right-ish of the page click your username. This takes you to your account screen. Find and click on the ABOUT ME tab, inside down the list you should see a "Primary Device" drop down (or a little pencil icon to click to edit) where you can change your device.

The 4S was my first phone and a great device and design. It's also the phone I began developing the game on. I miss mine
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