Analytics Recommendations?

Discussion in 'Public Game Developers Forum' started by Caffeinebomb, May 2, 2013.

  1. Caffeinebomb

    Caffeinebomb Well-Known Member

    Apr 30, 2013
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    Game Programmer
    Guildford, UK
    Hi all, first post here and I'm hoping to tap into your collective experience a little bit. I'm considering adding some analytics to my unity3d-based iOS game and was wondering if anyone had experience with the following services?

    http://www.gameanalytics.com/
    They're free up to 20M events per month and seem to tick all the major boxes for analytics and be nicely game focussed as well as having good feedback on the assetstore.

    http://www.uselumos.com
    Again, Unity3d based and very game specific. Currently completely free, but in classic startup mode of "Will add pricing solution eventually". Appealing thanks to the price and they're options seem pretty good, (remote logging could be handy and I like the idea of collating feedback all in the same place).

    http://www.playnomics.com/
    Impressive looking service & options, what looks to be good tie-in to marketing options. They're quite fuzzy on what their pricing model is though.

    http://www.inmobi.com/ltvp/
    New to Unity3d, but appear to have a decent free & comprehensive solution with their revenue coming from the advertising section.

    http://www.flurry.com/
    Good reputation & free, the only thing currently putting me off is that there's no official Unity3d plugin and they're very mobile focussed and my next project is hopefully multiplatform.

    http://www.localytics.com/
    Similar to flurry, only difference being their free solution & low cost solution are very stripped down versions of their enterprise level one.

    Any help/advice would be gratefully appreciated, thanks!
     
  2. watthisdo

    watthisdo Member

    Dec 18, 2012
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    I really like localytics- especially when you can tag certain events. It's very useful to see how the users interact with the app and where they spend most of their time. Also helps to see when they start dropping out and losing interest.

    I haven't used any of the other ones though.
     
  3. Black Ops

    Black Ops Well-Known Member

    Dec 22, 2011
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    Game Dev, SEM, Analytics
    Philadelphia, Pa
    Dont own the site or have anything to do with it, but Prime31 has unity plugins for Flurry.

    Hope this helps!
     
  4. Caffeinebomb

    Caffeinebomb Well-Known Member

    Apr 30, 2013
    45
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    0
    Game Programmer
    Guildford, UK
    #4 Caffeinebomb, May 7, 2013
    Last edited: May 7, 2013
    Thanks for the replies :). I've ended up going with Gameanalytics for the moment. The integration into Unity is excellent, as is their web interface and their support is really quick to respond to queries even if you're in the free tier. Since we're considering multiplatform for our next project, the fact it just works for more than iOS & Android is a plus as well.

    After some testing and rough calcs on how many events a typical play session will generate per minute I think it should result in a reasonable amount of playtime per day/per user without coming close to the 20 million events per month limit on the free tier. And if I'm getting enough to push me into their 50million per month tier, then the increased revenue from that many users should more than offset it.

    I also tested Lumos, again the Unity integration is pretty straightforward, but the website and custom event integration leaves something to be desired. Each custom event only takes a single parameter, making it very frustrating to get data for values such as position or color values. After using the website a bit, I can see nice potential in the service but currently it's a bit basic.

    Playnomics and their PlayRM was another I looked at, but although their Unity plugin is freely available in the Asset Store, actually signing up to the service is more of a "Give us your details and we'll get back to you" approach and they didn't get back to me.
     

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