Beta-Testing Question

Discussion in 'Public Game Developers Forum' started by Alex Graal, Jan 6, 2011.

  1. Alex Graal

    Alex Graal Well-Known Member

    Jul 11, 2010
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    How does Beta-testing work? As in how do people get the app?

    Here is my guess;

    I'm guessing that the app is put in a special section on the App store that is not visible to anybody except the actual Apple Staff. The only way to get that App is to have the code, which you put in in the giftcard redeem section?
     
  2. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    alea iacta est
    The developer sends you the app by email or a hosts it on their server. They also give you a mobile provisioning file, which authorizes iTunes to install the app on your device. The mobile provisioning file contains the UDID of everyone who is beta testing the app. The method you said only works if the app has already been approved by Apple and the developer is waiting to release it.
     
  3. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    They send you a file via email. You download it, unzip the files, and click and drag to your iTunes app library. Sync and play.
     
  4. Ovogame

    Ovogame Well-Known Member

    Sep 25, 2010
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    Morestel, France
    Assuming you are a beta tester: first, the dev will need to get your device ID and include it into what we call a profile. Then you will have to download the game & the profile onto your device. There is no need to do it via itunes anymore, you can directly download it from your device (you need ios 4.2).

    JC
     
  5. Real Racing Fan

    Real Racing Fan Well-Known Member

    Sep 18, 2009
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    I wish
    THE MATRIX
    If you are going to put it on a SFTP server, you have to use one of the two programs:

    Cyberduck (Mac)

    WinSCP (Windows)

    I've done this a year ago for beta testing Quitit! My mind is kinda rusty on this lol
     
  6. GlennX

    GlennX Well-Known Member

    May 10, 2009
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    I'd heard a bit about this and checked the Dev forums but can't find any info on how to do this, do you have any links?
     
  7. Ovogame

    Ovogame Well-Known Member

    Sep 25, 2010
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    Game Developer
    Morestel, France
  8. crazygambit

    crazygambit Well-Known Member

    Nov 15, 2010
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    Beta testing for normal app and games is super simple.

    Get the UDID from your beta testers idevices. Add them to your ad hoc profile. Build. Put it online at megaupload or something like that. Beta testers download it, copy it to itunes and sync and voilá.

    However what is the process like for something with IAP? To make it simple think of 1 IAP that unlocks the entire game. What do you send your beta testers in that case?

    I know there's some sort of promo codes for IAP that you can send reviewers, but I don't know how beta testing works in that case (and would like to know!).
     
  9. Ovogame

    Ovogame Well-Known Member

    Sep 25, 2010
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    Morestel, France
    Check my previous post, no need to do that anymore, beta tester/clients can get their build directly install from their idevice by clinking a simple link.

    It doesn't look like there is a simple solution for that. The only way I see is to allow all IAP for your beta build (so the testers can test them).
    I saw some guys doing some very clever stuff with online activation but I'm to illiterates with internet/server stuff :)

    Are you sure? How does this work? It isn't like downloading a full game as the IAP is activated from inside the game. Anyway, if you have some info tell us please.

    JC
     
  10. crazygambit

    crazygambit Well-Known Member

    Nov 15, 2010
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    No, I'm not sure at all, but I think I read something like that...somewhere. I'll try to find the link.
     
  11. lord-sam

    lord-sam Well-Known Member

    Feb 25, 2009
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    That is great we can finally download straight to the device. Like the article said, I can never be bothered to sync my iPod, as I also download apps straight to device and usually takes a couple of hours just to transfer!
     
  12. GlennX

    GlennX Well-Known Member

    May 10, 2009
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  13. GlennX

    GlennX Well-Known Member

    May 10, 2009
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    An unrelated question about AdHoc builds and one that's been asked before in this forum but not answered.

    Has anyone heard of an AdHoc build being hacked into something that Jailbreakers can use? Are AdHocs as vulnerable as released apps?
     
  14. crazygambit

    crazygambit Well-Known Member

    Nov 15, 2010
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    I heard about something like that. Don't know if it's an urban legend though. However I have a big fat black rectangle with FPS and Memory Usage counters on my ad hoc versions. I imagine taking them out might be a little more work than a hacker is willing to do for a shot at a beta of my game.
     
  15. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    Berlin, Germany
    Yes they are.
     
  16. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    Berlin, Germany

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