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  #21  
Old 10-03-2013, 02:20 AM
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GlennX GlennX is offline
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Quote:
Originally Posted by MrMojoRisin View Post
Ah, makes sense. Is there going to be any kind of procedural level generation mode?
At the moment the core of the game is getting around a level as quickly as possible. This requires flipping seamlessly between 'lunar lander' mode and 'wheel of a trials bike' mode. I do have some pseudo random levels but they aren't quite as much fun as the hand crafted ones. The last video shows a level being played in both modes but is obviously contrived to be very wheel-mode friendly. The level was drawn by my son on a piece of paper, he then took a picture with his phone and mailed it to me. I then had to process it in photoshop but it wouldn't be too difficult to build those in the game. Level creation could become very simple. I'm looking for some sort of sharing SDK (someone must make one and I'm not writing the custom network code for it) that could make user level sharing so easy that we shouldn't need procedural levels. That said, I haven't ruled them out entirely, I love messing with procedural stuff.
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  #22  
Old 10-08-2013, 04:44 AM
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GlennX GlennX is offline
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More experiments with reflective textures, though its unlikely that they'll ever be quite this shiny in game:

Quick movie of it moving on Vine
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  #23  
Old 11-12-2013, 11:10 AM
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GlennX GlennX is offline
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Hi res grab of the new tunable look. The level editor is almost there...
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  #24  
Old 11-12-2013, 02:47 PM
lokiman lokiman is offline
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Almost forgot about this small project! But now I see... improvements here and there are coming along nicely, aren't they?

Looking forward to see further progress
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  #25  
Old 12-03-2013, 03:12 PM
one.sixty.four one.sixty.four is offline
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Is this due out this year?
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  #26  
Old 12-10-2013, 07:01 AM
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GlennX GlennX is offline
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Originally Posted by one.sixty.four View Post
Is this due out this year?
Early next year hopefully.

New video of the first placeholder bad guys.


Low bandwidth Version | Pop Up


There is also a new very short blog. I'll be updating it more often from now in if anyone is interested.
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  #27  
Old 12-10-2013, 07:07 AM
JCho133 JCho133 is offline
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Haha I love the name
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  #28  
Old 02-01-2014, 05:01 PM
JCho133 JCho133 is offline
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Any updates on this? I watched the bad guy video again and it looks like loads of silly fun
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  #29  
Old 02-12-2014, 07:02 AM
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Low bandwidth Version | Pop Up
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  #30  
Old 07-07-2014, 12:00 PM
one.sixty.four one.sixty.four is offline
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How is this project going? I hope it isn't dead...
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