iSDGE (open source game engine)

Discussion in 'Public Game Developers Forum' started by Slin, Apr 5, 2011.

  1. Slin

    Slin Active Member

    Aug 9, 2009
    25
    0
    0
    Going to school...
    Eutin, Germany
    #1 Slin, Apr 5, 2011
    Last edited: Apr 6, 2011
    Hey,
    I want to spread the word about my open source game engine iSDGE for iOS.

    It is still far away from beeing feature complete, but I am kinda proud on what I´ve got until know. It is in my opinion much easier to use than the few free alternatives, seems to be quite stable, is very flexible and able to render very fast (though there are still some things I want to optimize a bit more) using up to date hardware features such as shaders, stencil buffer shadows and multisample antialiasing.

    Some other features are
    - Very basic 2D rendering features
    - Basic particle system using texture atlasses which can also be used to animate a particles texture.
    - Terrain system with LOD
    - A still very basic Bullet physics implementation
    - A blender export script to the engines own file format
    - Support for vertex colors, tangents and second uv set

    Some planned and still missing features:
    - shader based skeletal animations
    - 3D sound using OpenAL
    - Networking using enet

    You can find some more information as well as the source code on sourceforge: http://isdge.sf.net
    You can also find even more information, screenshots and videos on indiedb: http://www.indiedb.com/engines/isdge and on my blog: http://blog.slindev.com

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  2. Sinecure Industries

    Sinecure Industries Well-Known Member

    Looks good so far! Keep up the great work
     
  3. Wow, looks impressive to me!
     
  4. Nicolo

    Nicolo Active Member

    Feb 10, 2011
    25
    0
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    IOS dev
    France
    Looks very good. I'll try it soon :)

    I read on your website that the engine is mostly C++. Does this mean you plan to port it to another platform ? (like Windows or Android)
     
  5. Hercule

    Hercule Well-Known Member

    Dec 16, 2010
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    It's looking great!
    I will try it, if I have some time.
     
  6. Slin

    Slin Active Member

    Aug 9, 2009
    25
    0
    0
    Going to school...
    Eutin, Germany
    I plan to port it to android. But I have no idea when that is going to happen ;) It probably still takes quite some time, as for know I want to make it an all in one solution for iOS games.
    But as soon as the basic functionality is there I most probably will give android a try.
     
  7. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
    1,770
    0
    0
    Student/Developer
    Singapore
    Looks great, have a little trouble finding the download link though.
     
  8. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
    1,673
    0
    36
    Berlin, Germany

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