Hey, I want to spread the word about my open source game engine iSDGE for iOS. It is still far away from beeing feature complete, but I am kinda proud on what I´ve got until know. It is in my opinion much easier to use than the few free alternatives, seems to be quite stable, is very flexible and able to render very fast (though there are still some things I want to optimize a bit more) using up to date hardware features such as shaders, stencil buffer shadows and multisample antialiasing. Some other features are - Very basic 2D rendering features - Basic particle system using texture atlasses which can also be used to animate a particles texture. - Terrain system with LOD - A still very basic Bullet physics implementation - A blender export script to the engines own file format - Support for vertex colors, tangents and second uv set Some planned and still missing features: - shader based skeletal animations - 3D sound using OpenAL - Networking using enet You can find some more information as well as the source code on sourceforge: http://isdge.sf.net You can also find even more information, screenshots and videos on indiedb: http://www.indiedb.com/engines/isdge and on my blog: http://blog.slindev.com
Looks very good. I'll try it soon I read on your website that the engine is mostly C++. Does this mean you plan to port it to another platform ? (like Windows or Android)
I plan to port it to android. But I have no idea when that is going to happen It probably still takes quite some time, as for know I want to make it an all in one solution for iOS games. But as soon as the basic functionality is there I most probably will give android a try.