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Old 10-08-2014, 10:42 AM
lif lif is offline
Senior Member
Join Date: Oct 2012
Location: Paris
Posts: 127

Just a word to let you know that version 1.3 was just released this morning!

I've added:
• clan chats, so that you can finally discuss with other members of your clan
• notifications, that you receive when somebody attacks your empire, or that you can send to other members of your clan to coordinate an exploration or an attack
• a new setting for registered users which lets you hide from new anonymous players so that they don't appear next to your far away island
• a small change on where Wipers can be used so that people can't wipe in the middle of your empire anymore (they have to start from the border)

And of course, this new version supports the iPhone 6 and 6 Plus screens, which removes the small blurriness of the previously upscaled version and increases the game and map area sizes.

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Old 12-11-2014, 06:54 PM
Popcan Popcan is offline
Junior Member
iPad mini, iOS 8.x
Join Date: Dec 2014
Posts: 1
Default Lif

I want to give you my appreciation for making this app it is wonderfully crafted and is very addictive ! I have a few suggestions for the next update . 1- you should add a global chat so you can communicate and meet new people , 2- you should have the last time played for all the clan members when you look at the clan member list so you know when everyone is on ok thx
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Old 12-12-2014, 10:13 AM
lif lif is offline
Senior Member
Join Date: Oct 2012
Location: Paris
Posts: 127

Hi Popcan, thank you!

Idea 2 is great and will be very easy to do. I’ll definitively add it in the next version (well, “next" next version, as a minor bug fix update is currently in review at Apple). Idea 1 is technically easy, but I’m concerned about the UI as I believe there are already too many things on screen. If it looks like too much work it might not be worth the time.

A Few Billion Square Tiles started as a joke ("can we make an MMO of anything?"), but ended up being my most ambitious project so far (well, since I left that fruity company ). Unfortunately, even though it was really fun to make and even though people who tried the game really loved it, I’m pretty far from making any profit with it.

Right now I have on average 15 downloads a day, and those new users make up for the ones leaving to maintain a stable pool of about 200 regular players. At this rate it will take me 4 or 5 years to make up for the 6 months I spent working on the game. Therefore, even though I would love to I can’t really afford to spend too much time on it unless there’s a sudden and unexpected influx of new players

I’m still open to new ideas or suggestions to improve the game or build on the concept though. For example, I could reuse lots of the code to make an infinite MMO planetary conquest game in the style of Galcon. It’s really tempting, even though I doubt it would be more successful than the minesweeper
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