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Chainphoria [Universal] (color matching puzzle)

06-28-2013, 04:30 PM
#11
Quote:
Originally Posted by GSwarthout View Post
Learning to play isn't fun. I'm a smart guy, but I'll be danged if I know what's going on in this one. Loved DropZap and DropZap2. This one will get 1-star on the app store until it comes with an explanation of game play.
Some people may write about that. Maybe at some point you could just google it?
06-28-2013, 04:40 PM
#12
Quote:
Originally Posted by amichail View Post
Some people may write about that. Maybe at some point you could just google it?
Ya, no thanks. Don't have the desire to spend my time hunting down what should have been included from the start.

Greg

06-28-2013, 04:55 PM
#13
Quote:
Originally Posted by GSwarthout View Post
Ya, no thanks. Don't have the desire to spend my time hunting down what should have been included from the start.

Greg
The rules are hard to explain much like the grammar for a natural language is hard to explain.

In language learning, implicit learning is often used for this reason.

Maybe implicit learning can give players a general feel for what the rules are without having to learn those rules explicitly.
07-02-2013, 11:12 AM
#14
Quote:
Originally Posted by GSwarthout View Post
Learning to play isn't fun. I'm a smart guy, but I'll be danged if I know what's going on in this one. Loved DropZap and DropZap2. This one will get 1-star on the app store until it comes with an explanation of game play.
After having played it for a while, do you still feel the same way? Are the game rules becoming more apparent to you?
07-02-2013, 11:44 AM
#15
Quote:
Originally Posted by amichail View Post
It's not US only but it's not in all countries either.
Why don't you release this worldwide? This isn't available in Indonesia

Game Center ID: copaeci
07-02-2013, 12:46 PM
#16
Quote:
Originally Posted by amichail View Post
After having played it for a while, do you still feel the same way? Are the game rules becoming more apparent to you?
Some are, some aren't. The frustration level increases.

Greg
07-02-2013, 05:34 PM
#17
Quote:
Originally Posted by GSwarthout View Post
Some are, some aren't. The frustration level increases.

Greg
Could you tell me in particular which rules are hard to understand?
07-03-2013, 05:31 PM
#18
Quote:
Originally Posted by amichail View Post
Could you tell me in particular which rules are hard to understand?
Nah, I'm done with the game. No reason to keep playing without the ability to plan and prioritize because of the opaqueness of the rules.

Greg
07-22-2013, 10:42 AM
#19
Quote:
Originally Posted by GSwarthout View Post
Nah, I'm done with the game. No reason to keep playing without the ability to plan and prioritize because of the opaqueness of the rules.

Greg
What do you think of these simplified game rules? http://www.chainphoria.com/rules
07-22-2013, 12:14 PM
#20
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,185
Quote:
Originally Posted by amichail View Post
What do you think of these simplified game rules? http://www.chainphoria.com/rules
Thanks, I never got much about the targeted movement previously.

Tim "Lord Gek" Jordan, Game Consultant
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