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  #11  
Old 01-28-2014, 11:59 AM
scape211 scape211 is offline
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iPhone 4S, iOS 5.x
 
Join Date: Jun 2012
Posts: 94
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Do you guys still use Gamesalad for developing? I have been following the platform and am curious how it is. This title seems updated from the first heavy sword in terms of mechanics so I assume the platform has grown too.

Very curious to see how this game plays.
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  #12  
Old 01-28-2014, 02:18 PM
Echoen Echoen is offline
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iPhone 5, iOS 7.x
 
Join Date: May 2012
Location: Philippines
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I like how the cow is still there
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  #13  
Old 01-28-2014, 03:20 PM
mekanikal fiend mekanikal fiend is offline
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iPhone 4, OS 4.x
 
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looks like super mario world.
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  #14  
Old 02-03-2014, 11:31 AM
ashtmj ashtmj is offline
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iPhone 4, OS 1.x
 
Join Date: Sep 2011
Location: Boston, MA
Posts: 316
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Here is the 2nd teaser trailer which shows a bit of gameplay


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@mekanikal fiend it's intended!

@Echoen there will be new achievement involving the cow(s) as well

@scape211 Still GS on this one, learning unity 2D on the side tho! GS has made leaps and bounds with the engine power and extras over the last year, so it's perfect for making a platformer like this. but I'm getting some real cool ideas from unity for other types/more complicated games.

@Pipipitchu hopefully! here are some some of the changes: harder enemies, faster falling/running, more levels. let me know your main issues with the first and I'll see about fine tuning them in this one

Thanks for all the feedback everyone!
-Ash
Monster Robot Studios
-Games for Humans-
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  #15  
Old 02-03-2014, 03:31 PM
MinusZero MinusZero is offline
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iPod Touch (5th Gen), iOS 7.x
 
Join Date: Jan 2014
Posts: 25
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Looks great. Another game of yours that I'll be buying.
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  #16  
Old 02-07-2014, 05:20 PM
ashtmj ashtmj is offline
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iPhone 4, OS 1.x
 
Join Date: Sep 2011
Location: Boston, MA
Posts: 316
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@MinusZero Thanks for the support!

Here is a new video! I thought I might show the process of drawing concepts to getting a finished sprite! if people like these all most likely post more, and maybe more involved video of the sprite drawing portion too


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Low bandwidth Version | Pop Up


More game news soon
-Ash

Last edited by ashtmj; 02-08-2014 at 10:30 AM..
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  #17  
Old 02-07-2014, 10:02 PM
Benolds Benolds is offline
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iPhone 5, iOS 7.x
 
Join Date: Feb 2014
Posts: 1
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Awesome! Looks good
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  #18  
Old 02-09-2014, 11:52 PM
Nobunaga Nobunaga is offline
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Join Date: Jun 2012
Posts: 949
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Continuing the trend, another monster robot studios game that looks better than the last.
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  #19  
Old 02-10-2014, 01:55 AM
HansKaosu HansKaosu is offline
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iPad Air, iOS 7.x
 
Join Date: Nov 2013
Location: Norway
Posts: 357
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Controller support?
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  #20  
Old 02-21-2014, 04:26 AM
RenTin850 RenTin850 is offline
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Join Date: Dec 2013
Posts: 19
Default How this game will be EPIC!

-If the mobs dropped loot and different types of loot. And depending on the type of mob you kill it drops a specific loot.
-If the weapons had rarity descriptions like uncommon, common rare etc. with color like orange, purple etc.
-If you can buy and scroll the weapons with the weapons having slots.
-If there were TONS of loot weapons and armor!

If you add these things it would make the player play more. Cause the longer you play, better chances of you getting a specific item you want out of the mob. Then finally getting the item you want the player is gonna want to get scrolls to scroll it with. And the scroll may or may not work depending on the percentage of success rate of the scroll. People are gonna play and grind to level up and try to get a specific item all day! And make all weapon and armor with diff attack and def. So not all of the same weapon have the same stats. Please make this happen!

Last edited by RenTin850; 02-21-2014 at 04:28 AM.. Reason: Typo
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