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Pocket Trains - (by NimbleBit)[Universal]

09-25-2013, 12:09 AM
Joined: May 2013
Posts: 171
Quote:
Originally Posted by eeenmachine View Post
Another video we put together:

YouTube: video
So pumped for it in tomorrow's releases!
09-25-2013, 01:01 AM
Does the 26th mean midnight tonight, or midnight tomorrow?

09-25-2013, 05:04 AM
I need this game like right now. I am jonesin for my FIX
09-25-2013, 07:37 PM
Joined: Jan 2013
Posts: 105
I didn't see anything on TA's news about this dropping. Is it going to release tonight?

EDIT

I went back and saw it was getting released. Excited!

Last edited by cdkilgore21; 09-25-2013 at 07:40 PM.
09-26-2013, 01:32 AM
Joined: Jun 2012
Location: Texas
Posts: 36
Started playing the "game", not a big fan of the slow refueling or having to pay bux to have it refuel. Also not a fan of having to pay 10 bux to open a crate, another 3 to build the trains, and even more to put it on the tracks.

I played Pocket Planes for a bit and don't remember things being this costly.
09-26-2013, 02:01 AM
Joined: Nov 2012
Posts: 25
You do not have to pay 3 bucks to build the trains.
The trains require THREE train parts, you read wrongly.
09-26-2013, 03:16 AM
Joined: Mar 2009
Location: Sydney, Australia
Posts: 57
Quote:
Originally Posted by xinn3r View Post
You do not have to pay 3 bucks to build the trains.
The trains require THREE train parts, you read wrongly.
The number of train parts required varies, depending on the train type you're wanting to build - the steamers require the least number of parts (for most of them it's 3, with the carbon steamer requiring 4 parts).
09-26-2013, 03:19 AM
Joined: Mar 2009
Location: Sydney, Australia
Posts: 57
Quote:
Originally Posted by JuanG12 View Post
Started playing the "game", not a big fan of the slow refueling or having to pay bux to have it refuel. Also not a fan of having to pay 10 bux to open a crate, another 3 to build the trains, and even more to put it on the tracks.

I played Pocket Planes for a bit and don't remember things being this costly.
The slow refuelling is not that big an issue personally - since there is no time limit (unless you're trying to complete the daily event), a little waiting time is a good excuse for putting the game down
09-26-2013, 07:49 AM
Awesome, playing on android right now.

So, a few questions.
Is there a definite way to get the game to save?

Are the coins of the jobs proportional to the linear distance? I remember in PP, I would form a line of airports as straight as possible.

Also, I am getting trains faster than I can I get money. 3 train sitting in the yard, but next line have to be like 8k coins. What's wrong?

Are there city class like in PP? Like, Tokyo airport has more jobs than Sapporo.
09-26-2013, 12:51 PM
Joined: Apr 2012
Posts: 162
Quote:
Originally Posted by yamfun View Post
Awesome, playing on android right now.

So, a few questions.
Is there a definite way to get the game to save?

Are the coins of the jobs proportional to the linear distance? I remember in PP, I would form a line of airports as straight as possible.

Also, I am getting trains faster than I can I get money. 3 train sitting in the yard, but next line have to be like 8k coins. What's wrong?

Are there city class like in PP? Like, Tokyo airport has more jobs than Sapporo.
I really love this game.

Value of cargo jobs does seem to be proportional to linear distance.

Balancing trains, bux, fuel, layovers, coins is the name of the game. I like that the pace and feel of the game changes depending on where your deficits are, also resource needs shift a bit as you level up. If you're short on coins, you may want to expand to get farther jobs, concentrate on the 3 and 4 coin jobs. I find generally I good for coins but hungry for bux, depends how you play.

Different cities have different number of new jobs (8 to 12?) when a train is in town, I'm not sure if this changes over time or is consistent for a given city.