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#31
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The stats are in.
Over 3,000 copies of SpikeDislike2 were downloaded yesterday! YIKES!!! That's a heck of a lot of disliking!! Now to give it a few more days, and see if that's helped actual sales at all. I have a feeling that everyone who was vaguely interested in the game, has now got the thing for free :\ |
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#32
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New high score on My First Dislike - 517,000. Good for #5 on the leaderboard. Unfortunately the score didn't upload to Game Center, neither did the "pass 1000" achievement that I got during that run. Hopefully just a minor blip.
![]() Edit: Both score and achievement are showing up, now. Just took longer than usual.
Last edited by Andy C83; 03-16-2013 at 09:48 AM.. |
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#33
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Yeah, I'm pretty sure there's some caching involved with GameCenter. It's led to a few scary moments, where people are playing and it's not updated instantly. Stupid thing!
Scariest was my first ever GameCenter app, where the game got released, but then it took about an hour before people's names started showing up in GameCenter.. That was one heck of a scary hour! "OMG! Why isn't it working!? What did I do wrong!? NOOOooooOOooo!!! .... oh, never mind, it's working!" .. I say "hour".. it was probably more like ten minutes, but it sure felt like an hour! Progress has been a little slow, this week, as I've actually been building up a Music Engine for use in future games. Not sure if I'll be adding it to SpikeDislike, though, since the game's got enough audio as it is, and the music engine is all a little "plinky plunky". Not sure if the two will fit together. Might give it a whirl, though. You never know! |
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#34
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A wonderful statistic!
SpikeDislike2 has been out for just over two weeks. SpikeDislike1, meanwhile, has been out for just over two years. Guess which game has the most GameCenter players on its scoreboard? Go on, guess!!! I'll give you a clue. I'm excited about it, so it's probably the newest one! .. Give up? It's the new one! Right now the stats are 2335 players for SpikeDislike vs 2347 players for SpikeDislike2! Woohoo!! Of course, about 90% of those players picked it up on Freebie Day, but then the original's had a boatload of free days, too, so it's no excuse. I'm well chuffed by that stat. It might not be millions of players, and I still haven't exactly sold a bucketload, but it's nice that people are playing it. And Charlie's 7 million highscore had inexplicably been beaten, too. The latest highscore now stands at a whopping 12 million points. That's unbelievable! I can't get a hundred thousand, never mind at twelve million!! Anyway, back to coding. Expect an update to arrive at some point before April, assuming I can slot all the pieces into place by then! Thanks for playing, guys! (Feel free to rate/review to help people dislike the spikes )
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#35
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Congrats!
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#36
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Ugh.. Slow progress with the update, I'm afraid. Been juggling a number of projects all at once.
First big update is nearly ready, though. Should appear in a couple of weeks, or so. |
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#37
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Shamefully long drawn out process, but I finally got the update updated!
Sorry it took so long. New Stuff. 3 new gameplay modes, ranging from boats to bikes! Hats. You can buy hats, to spend some of those silly ingame credits that seemed to just build up without a purpose. A GameCenter button on the menu. General forgotten about bug fixes, and probably some all new crazy unexpected bugs that I haven't noticed yet!! The update is in the AppStore, as I type this, so should be ready to go! The NEXT update is mostly little tweaks, 'ish, and should be popping up in about a week or so. Lemmie know what your thoughts are on the new Hats. Would love some feedback. |
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#38
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Blimey, that was a long week!
Whoops!! Update 1.3, so called because what I'd planned for the "minor" 1.2 update got expanded! 1.3 contains three new game modes, as well as the option to play the game in Portrait mode, for those who prefer to play the game in one-handed mode. |
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#39
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Is "On the Court" randomized once one hits the first basket or is the whole layout pre-determined?
Which modes feature randomized layouts? |
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#40
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Only the Monkey Madness mode is totally randomised. All the rest are Pseudo-random, so you should find that they follow identical paths each time. It makes for fairer scoreboards that way.
Once I've finished adding all the game modes I can think of, i'll be adding a new option thing to the end of the game modes, to let you play a none-online-leaderboard selection of options, like the original version. But we're not there, yet! Still plenty more to add! |
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