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Amane, Tia and Lill lived a peaceful life together with their father, Kalius...until Kalius mysteriously disappeared one day. Before leaving, he asked Amane to take care of Tia and Lill. Ten years later, Amane and Tia encounter a magus named Ret, who sets in motion a fateful chain of events.

Welcome to the world of Fortuna Magus--a fantasy RPG offering hours of enjoyment even after the main story has been completed.
In a world where magi are indiscriminately persecuted for their arcane abilities, Amane finds himself on the wrong side of the law when he stands up for Ret--a vagrant magus who helped him out of a scruff. Now on the run, will Amane and Tia ever be able to find their missing father?

- Undergo Revelations!
Fulfill certain conditions during combat to learn new skills and special attacks, such as spells and tandem attacks. These revelations occur when a character uses certain skills upon reaching a certain level or element level. Experiment with different attacks, and master all the skills!

- Earn TP and unleash special attacks!
Technical Points (TP) are awarded when you attack enemies and use items during battle, or when you are hit by enemy attacks. When your TP reach 100%, you can unleash powerful special attacks and support skills. The fastest way to accumulate TP is to be hit by enemy attacks, so plan your party formation accordingly. Note that your partner's TP must also be at 100% when performing tandem attacks.

- Use magestones to raise your element levels
Magestones and magestone shards, found in treasure chests and on enemies, can be used to raise your characters' element levels. Not only do they enable you to acquire even more powerful spells and skills, but they increase your chance of experiencing revelations. Be sure to use them often!

- FMP
Fortuna Magus Points (FMP) are purchasable points used for buying rare items and special equipment during your adventures. Every time you defeat a certain number of enemies, you will receive 1 FMP free of charge.
*Items purchased with FMP are saved to an individual saved data slot, and cannot be used with other saved data.
*While in-app-purchase content requires additional fees, it is not necessary for finishing the game.

*The actual price might differ depending on the region.

(C)2013-2014 KEMCO/WorldWideSoftware

HansKaosu's comments:


04-27-2014, 11:31 PM
#31
Agreed good sir. I had to put a TB Drive into my ps3 and I'm guessing the ps4 won't be to long in the coming either though I'm hoping I can hold off til 3 and 4 TB drives are more readily available and cheaper.
05-05-2014, 10:34 PM
#32
I saw the mediocre review for this game on the main page but what stood out to me was the art. I feel like that's the best sprite work I've ever seen in a Kemco game that's tempting me to buy this.

However they did mention one of my irritations is that map movement looks super fake and stiff in pretty much every Kemco game.

Gamecenter ID: Raidriar // VainGlory: GodKing // Monster Hunter Freedom Unite: Mikasa
05-16-2014, 12:09 PM
#33
Ok so I just beat the game it took about 7 1/2 hours. Some of the final battles in the game are the only really challenging parts. Now that I've finished it informs me that there are multiple endings. Anyone know anything about this?
05-16-2014, 06:36 PM
#34
Ok so after starting the game again it clearly describes what you need to do to get the "Good" ending and after the previous final fight it was much easier. Once you beat the game again (you start from right before the final dungeon) you unlock some sub quests and a battle arena. I'm not really going to delve into that I had fun with the game it was quick and not very difficult but still entertaining albeit a bit generic. On to Band of Monsters.
05-16-2014, 06:44 PM
#35
Quote:
Originally Posted by Hero Killer Id View Post
On to Band of Monsters.
Looking forward to reading your imps on Band of Monsters.
05-26-2014, 11:53 PM
#36
Very disappointed with this one. Seems like they phoned it in.

Battles (on normal) have virtually no strategy. Almost never saw any status effects applied or had need of them myself. Just throw down dmg until you win. Bosses included.

The magic system is inscrutable and perplexing. There's no feedback on spending skill points, and you don't get nearly enough to properly experiment.

The dungeons are all virtually identical consisting of three linear screens with scattered treasure followed by a save point and boss.

Equipment is bland until post game. Pure min max.

Plot is ok. Characters are ok (if unbalanced). The few sub quests there are range from the typical kill X beasts down to bizarrely minimalist "go talk to this other person in the next house over".

Post game content was decent. IAPs non-intrusive -- I never made a purchase.

All that said, I enjoyed it and felt it was worth the money I spent on it. But if you're on the fence, I would suggest grabbing almost any other kemco rpg before this. Journey to kreisia for example is far superior in my opinion.

On to band of monsters.

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