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  #11  
Old 11-01-2013, 05:56 PM
ThreadbareConnor ThreadbareConnor is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: Jun 2013
Location: Oakland, CA
Posts: 177
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Quote:
Originally Posted by squashy View Post
No double currency.

No timers.

No consumables.

Yes unlock full game.

Yes bonus content.

Yes skin pack.

Errrr, maybe remove ads.
The problem is that these items do not generate enough revenue to make a free to play game sustainable. This usually leads to the addition of in-app consumables. I don't like it but its just the nature of the beast currently.
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  #12  
Old 11-14-2013, 02:38 AM
Sompom Creative Studio Sompom Creative Studio is offline
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iPhone 5, iOS 7.x
 
Join Date: Oct 2013
Location: Cambodia
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Thanks for all the answers. Really interesting!!

Especially the feedback about Vungle.

For us we are considering to removing the in-app purchase of our last puzzle game and move back to the classic pay per download with free demo version.

Seems in-app may match for some game, less for some other. Or we need to improve feature to our game also.

Was wondering also, about the time in which the player is being suggest an in-app purchase. What is too early? What is too late?
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