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  #31  
Old 06-03-2014, 03:43 AM
OnlyJoe OnlyJoe is offline
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Join Date: Sep 2013
Location: Auckland
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@Destined I totally agree, my Chartboost earnings are far more than admob also. RevMob is not too bad either, but seems to have come down a bit this year. I have just started using AppLovin in my last app, as a bit of a trial to see how it performs. But currently Chartboost is still winning.
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  #32  
Old 06-03-2014, 11:35 AM
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Rubicon Rubicon is offline
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iPad, OS 4.x
 
Join Date: Feb 2011
Location: Isle of Wight, UK
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We are getting slightly better with apploving over chartboost, but the gap is shrinking and I expect CB will come out the winner.

However admob is next to pointless ime. Both of the above typically offer at least 10x the ecpm. admob only exist because they're the easiest to find so people use them as a trial.
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  #33  
Old 06-03-2014, 06:55 PM
Destined Destined is offline
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iPhone 5, iOS 6.x
 
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Quote:
Originally Posted by Rubicon View Post
We are getting slightly better with apploving over chartboost, but the gap is shrinking and I expect CB will come out the winner.

However admob is next to pointless ime. Both of the above typically offer at least 10x the ecpm. admob only exist because they're the easiest to find so people use them as a trial.
Plus you know you will get paid! It also has high fill rates.
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  #34  
Old 06-04-2014, 03:57 AM
Xaron Xaron is offline
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Thanks guys, I'll check chartboost!
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  #35  
Old 06-06-2014, 09:00 PM
Jacky Jacky is offline
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Join Date: Mar 2013
Posts: 68
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I'd like to say CB is much much better than Admob. We can get thousands dollars a month from CB, but only 1 percent from Admob.
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  #36  
Old 07-02-2014, 03:07 AM
Xaron Xaron is offline
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Join Date: Oct 2013
Posts: 86
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Another report is there. I’ve released a new game called Pacific Battles, which had a pretty good start compared to the other ones! It’s a turn based strategy game for one or two player, check it out!

All other apps show more or less red numbers compared to the previous months but hey, it’s summer!

Paint & Conquer

Downloads

Android: 67 (-63 from last month)
iOS: 64 (-185 from last month)
Windows Phone 8: 380 (-363 from last month)

Sales

Android: 2 (2.29€) (+1/+1.14€ from last month)
iOS: 3 (3.20€) (-2/-2.01€ from last month)
Windows Phone 8: 0 (0.00€) (0/0.00€ from last month)

Admob

Android: 2.19€ (-0.10€)
iOS: 10.52€ (-3.40€)
Windows Phone 8: 16.70€ (-12.45€)

All in all this is a revenue of 31.50€ (-17.78€) in June for Paint&Conquer.


Toddler Fun Puzzles

Downloads

Android: 15 (+1 from last month)
iOS: 62 (-165 from last month)
Windows Phone 8: 160 (-1,346 from last month)
Amazon: 13 (-2 from last month)
Nook: 533 (+96 from last month)

Sales

Android: 0 (0.00€) (-1/-1.40€ from last month)
iOS: 8 (8.33€) (-12/-12.35€ from last month)
Windows Phone 8: 6 (6.54€) (0/0.00€ from last month)
Amazon: 0 (0.00€) (-2/-3.02€ from last month)
Nook: 17 (25.38€) (+6/+8.48€ from last month)

All in all this is a revenue of 40.25€ (-8.29€) in June for Toddler Fun Puzzles.


Pacific Battles

Downloads

Android: 430
iOS: 403
Windows Phone 8: 200
Amazon: 51
Nook: 7

Sales

Android: 26 (31.80€)
iOS: 86 (88.49€)
Windows Phone 8: 1 (1.01€)
Amazon: 7 (7.23€)
Nook: 7 (6.95€)

Admob

Android: 8.57€
iOS: 12.53€
Windows Phone 8: 1.84€
Amazon: 2.13€

All in all this is a revenue of 160.55€ in June for Pacific Battles.


Summarized Report

February: 83.68€
March: 40.30€ (-43.38€)
April: 60.67€ (+20.37€)
May: 97.82€ (+37.15€)
June: 232.30€ (+134.48€)
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  #37  
Old 07-02-2014, 09:42 PM
Jacky Jacky is offline
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Join Date: Mar 2013
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We have about 13,000 downloads of game Warfare Nations on Windows Phone appstore, but without a single IAP revenue. Isn't it strange? The game is free. So I don't know what to do. Can any body help?
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  #38  
Old 07-02-2014, 10:08 PM
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PikPok PikPok is offline
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Location: Wellington
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Quote:
Originally Posted by Jacky View Post
We have about 13,000 downloads of game Warfare Nations on Windows Phone appstore, but without a single IAP revenue. Isn't it strange? The game is free. So I don't know what to do. Can any body help?
Have you tested the retail version to make sure the IAP purchase actually works?

We've had a lot of problems with IAP on Windows Phone because it is really hard to test during dev.
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