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  #11  
Old 01-01-2014, 07:42 PM
Option4Studios Option4Studios is offline
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Quote:
Originally Posted by Destined View Post
Unity has always been able to do 2D, it just got an improved 2D toolkit.

It has a free version.

It also has a tutorial/show off with the new 2D features in their blog http://blogs.unity3d.com/2013/11/12/...ment-overview/
True about being able to do 2D previously but it's great they've now added a workflow and tools to work better with 2D.

Also true about the tutorial but tantalising they've indicated more is to come...

We'll have to research more into seeing if the free version is suitable for our iOS game. Also what the options are for IAP/DLC and developing in a Windows environment. Can you develop in Windows and use an inexpensive Mac Mini to publish the final product?

I digress though
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  #12  
Old 01-01-2014, 09:29 PM
Destined Destined is offline
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Quote:
Originally Posted by Option4Studios View Post
True about being able to do 2D previously but it's great they've now added a workflow and tools to work better with 2D.

Also true about the tutorial but tantalising they've indicated more is to come...

We'll have to research more into seeing if the free version is suitable for our iOS game. Also what the options are for IAP/DLC and developing in a Windows environment. Can you develop in Windows and use an inexpensive Mac Mini to publish the final product?

I digress though
Yes next update will overhaul the GUI system which a lot of people have been asking for a while. Personally my stuff I have been able to use the GUI system with no probs but a lot of people like NGUI which will be what the new GUI system is like.

Yes but you won't be able to test the product on device without the mac mini (and you do need to test on device as much as you can throughout the process).

You can make DLC for unity apps, that have methods to help with that. IAP isn't a problem but you might like to use a plugin rather than code it yourself. Personally I like unibill as that offers me the same IAP code for both android and iOS.
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  #13  
Old 01-02-2014, 05:58 AM
Slem Slem is offline
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I can warmly recommend Unity and its new and improved 2D features.
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  #14  
Old 01-02-2014, 08:48 PM
ryansumo ryansumo is offline
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We used Corona Labs for Elevator Joe. Decent cross platform performance and good integration with ad services like Vungle.

I can't comment on coding because I was the artist only, though my coding partner swears by it.
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  #15  
Old 01-04-2014, 08:03 AM
Option4Studios Option4Studios is offline
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Quote:
Originally Posted by RaindropGames View Post
What you describe can be done with Unity. Also take a look at their asset store. It's a mixed bag, half the time the assets I buy waste more time than they save. But the other half of the time they save me so much work or add functionality that I would have never taken the time to implement. Most of the assets are affordable and some are a really good deal for the money. Just like with Steam, watch for sales.

https://www.assetstore.unity3d.com

Some which may be useful for what you want to do:
https://www.assetstore.unity3d.com/#/content/3937
https://www.assetstore.unity3d.com/#/content/5332
https://www.assetstore.unity3d.com/#/content/5020
Out of interest, what assets did you find really useful? Any which will help 2D development? We don't want to reinvent the wheel, at the same time we also don't want to use something which we have to abandon as it's missing some key functionality or can't be added to.
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  #16  
Old 01-04-2014, 03:13 PM
Destined Destined is offline
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Quote:
Originally Posted by Option4Studios View Post
Out of interest, what assets did you find really useful? Any which will help 2D development? We don't want to reinvent the wheel, at the same time we also don't want to use something which we have to abandon as it's missing some key functionality or can't be added to.
IMO no key functionality is missing, but if you come to a problem during development then you might decide an asset is the quickest way to solve it.

A lot of people like NGUI but I have found the built in GUI to be sufficient to make games.

I also just bought (cause it was 40% off and I love vectrocity) http://starscenesoftware.com/spritetile.html this sprite tiling and collision system so I could play around with that style of game quickly.

Last edited by Destined; 01-04-2014 at 03:15 PM..
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  #17  
Old 01-05-2014, 01:44 PM
Option4Studios Option4Studios is offline
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Quote:
Originally Posted by Destined View Post
IMO no key functionality is missing, but if you come to a problem during development then you might decide an asset is the quickest way to solve it.

A lot of people like NGUI but I have found the built in GUI to be sufficient to make games.

I also just bought (cause it was 40% off and I love vectrocity) http://starscenesoftware.com/spritetile.html this sprite tiling and collision system so I could play around with that style of game quickly.
Thanks, I really appreciate the advice
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  #18  
Old 01-06-2014, 04:44 PM
RaindropGames RaindropGames is offline
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Quote:
Originally Posted by Option4Studios View Post
Out of interest, what assets did you find really useful? Any which will help 2D development? We don't want to reinvent the wheel, at the same time we also don't want to use something which we have to abandon as it's missing some key functionality or can't be added to.
I'm using NGUI and overall I like it. For mobile I think using a GUI which creates atlases is helpful for performance.

I've heard good things about 2D Toolkit but I haven't tried it yet (I bought it when it was on sale though). Since my games are in 3D I would only use it to replace NGUI if I decide I like it better.
http://u3d.as/content/unikron-softwa...2d-toolkit/1Wi
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