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View Poll Results: How Much Would You Pay For Pixel Boat Rush?
I'll pay 3.99$ or more! 0 0%
I'll pay 2.99$! 2 22.22%
I'll pay 1.99$! 5 55.56%
I'll pay 0.99$! 0 0%
I'd like to play it as a Freemium game 1 11.11%
I'm not sure yet if I'll buy it, I'll see. 0 0%
Won't Buy: the game should deliver more 0 0%
Won't Buy: not my type of game 1 11.11%
Voters: 9. You may not vote on this poll

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  #311  
Old Yesterday, 01:23 AM
XperimentalZ's Avatar
XperimentalZ XperimentalZ is online now
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Originally Posted by oscar123967 View Post
I hope it does well.
Gee you have no idea how much I share this. There's a couple of totally amazing projects on my mind which desperately need financing to become a reality.
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  #312  
Old Yesterday, 01:34 AM
oscar123967 oscar123967 is online now
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Originally Posted by XperimentalZ View Post
Gee you have no idea how much I share this. There's a couple of totally amazing projects on my mind which desperately need financing to become a reality.
Thats awesome dude. This game idea is pretty unique and fun. Can't wait to see what other ideas you guys come up with. With every game development comes more experience and ideas
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  #313  
Old Yesterday, 11:00 AM
Doom Doom is offline
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Originally Posted by XperimentalZ View Post
Gee you have no idea how much I share this. There's a couple of totally amazing projects on my mind which desperately need financing to become a reality.
Have you thought about ever doing a KS for any of your upcoming projects? The seem to be a huge undertaking but also quite rewarding if they get funded. Happy weekend all.
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  #314  
Old Yesterday, 01:58 PM
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XperimentalZ XperimentalZ is online now
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Originally Posted by Doom View Post
Have you thought about ever doing a KS for any of your upcoming projects? The seem to be a huge undertaking but also quite rewarding if they get funded. Happy weekend all.
Yeah well, that would be a challenging endeavour in many different ways, the biggest being that KS seem incompatible with the App Store. I don't see any practical way of delivering an application to someone without going through the store, and exchanging pledge for content seem to be against Apple regulations. It's as if we'd have to go through a pc version first, before doing a port. (I just checked the Kickstarter for Star Command, they managed to do it without delivering the game itself but this probably was a huge drag).
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  #315  
Old Yesterday, 09:16 PM
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Haha

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