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#11
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I've played a little more with the 0.9.9.0 and have a lot of fun.
The game is very challenging and a new twist on the labyrinth games. The outfit is quite polished and the color palette is another highlight. My wish for the next update is a sensivity calibration and a time based scoring
Last edited by speed4mee; 08-30-2012 at 07:53 PM.. |
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#12
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Quote:
Good suggestions too about sensitivity and time-based scoring... Working on a scoring method now that will compliment the achievements - it's not quite time-based but close. Getting sensitivity optimized too - latest beta has been getting great feedback about sensitivity levels.
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#13
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Quote:
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#14
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Liking the game! It's quite challenging
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#15
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Great to hear!
how far have you been able to play?
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#16
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Oh yah one more thing I was playing your game and level 17 felt out of place, it' s much harder then the next 2 levels, consider moving it up a notch, it's hard to dodge the paint pots to get to the target
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#17
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Good point - thanks for mentioning! That level does introduce a new concept in navigating around the paint holes... I'm polishing up a few of the levels and will edit that level a bit.
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#18
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Thanks again everyone who has helped test Blendamaze - it's been submitted to the App Store and is awaiting review
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#19
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Updated screenshots showing a few more levels and new paint trails! More images below in the first post
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