Originally Posted by Rain1dog
They have ruined a great game with their "improvements". The diff curve ramps up greatly, numerous crashs while equipping health pods in slot B...
Why do dev teams do this stuff to once great games?? They could had made a killing from this game by improving on the orginal which was true digital crack for me a few years ago. Instead it's basically part one with IAP.
There is a new patch out which I downloaded and I haven't had any crashes at all, so this is pretty huge. Now that I have had a chance to play (I am at the end of the second area) I don't see there as being any difficulty spikes at all, nor do I feel there is a need for IAP. This feels almost identical to the original in terms of gameplay. Yeah, it is a little trickier with certain enemies, but the first one was way too easy, so the extra challenge is welcomed. The game still doles out money pretty liberally, which is another reason I see no need for the IAP. From my perspective, it is completely optional. Maybe that will change as I get further in, but it doesn't seem like it.
If you liked the first, I would check this out for sure.
EDIT: Well, you can pretty much disregard what I just said. I just started the third area and the second room in I am being completely swarmed by bats and the dudes with the shields. I've died 10 times in a row. So, there is your difficulty spike and push for the Rapid Fire IAP, which I'm sure would take out these enemies with ease.