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05-07-2014, 11:50 PM
#11
You are almost right about that! 1 person doing most of the work while the other occasionally drops in and offers guidance A helpful pair of torsos and arms!
05-08-2014, 12:11 AM
#12
Good luck to your game!!

05-08-2014, 01:12 AM
#13
Thanks for your words of encouragement! It means a lot!
05-08-2014, 03:31 AM
#14
Quote:
Originally Posted by kmoon View Post
Thanks for your words of encouragement! It means a lot!
You're game has some really awesome cut scenes, who did your artwork?
05-08-2014, 10:37 AM
#15
Hello Connector,
The artwork was done by myself and the 0.5 person torso entity A lot of the art is also done procedurally in the game engine and not done by either of us. All the creature and background effects + animations are done using the game engine.
05-08-2014, 12:11 PM
#16
I got it and have been playing through the various levels. Have to say there is a ton of variety in the game and the action is very intense. Throwing in the mini games like a spirit god runner type thing in the middle is really cool!

It is pretty satisfying to burn a whole row of enemies with a fire wall spell lol!
One issue I had is that the runner mini game in the middle might be a bit buggy? Sometimes my villages fall off the platform but they still live on for a brief moment. Will be asking the dev about that issue.
05-08-2014, 03:23 PM
#17
Joined: Apr 2014
Location: 1 mile away from your location
Posts: 577
Wow, the artwork was done by the dev
05-08-2014, 03:57 PM
#18
Hehe I see you are having your archers slaughtered by the bunnies. I had the same problem until I realized I should put a group of them a distance away from the bunnies. I normally throw the regular sword guys up close instead to fight those bunnys. Much easier to clear the level that way! The animation in the game is so fluid!