Originally Posted by Chiller ONE
Surprised to hear BH2 wasn't a success, I thought it was immensely popular. It wasn't even featured on the App Store front page a couple of times.
I can understand though, if people downloaded this game when it was free and then never spent any money.
I myself stopped playing because even weeks after release the multiplayer was still not working properly, there was unbearable lag and players would disconnect all the time. Releasing a game with broken multiplayer is guaranteed to piss people off and a surefire way to lose players.
Still I'm sure the next Foursaken game will be a hit. I'm looking forward to Heroes & Castles 2!
Actually, one of the things we've found with all of our games, and seen in many other iOS games as well, is that there just aren't a huge amount of people that play multiplayer at all
on mobile (in our games, we see less than 10% of players boot up multiplayer even once - in other words, even if mp performance was terrible, most players don't even care for mp enough to ever even see that). Typically, the multiplayer games that seem to do the best tend to be non-real time or "soft" implementations of "multiplayer" (like clash of clans for ex), or games with a big name behind them (such as Hearthstone). Not saying there aren't any good mp games on mobile or that they don't or can't exist, just saying it doesn't seem to be very common - and you really need a huge install base to have an active mp community.
As for mp performance in BH2, you're right, there were sporadic issues - that is unfortunately just the product of not having our own servers. With GameCenter/without dedicated servers, we have a lot less options for how to handle the mp, and it ends up being a very up and down experience - many players could play all day with no issues one day, and all day the next with huge lag... but even still, as with H&C, most players stuck to single player.
As far as BH2 success, again, it didn't perform badly
, but it wasn't a "hit" either. The main thing I was getting at is that with the amount of content we initially released (most people haven't even unlocked all the content currently available), combined with the games moderate success, its hard to justify adding extra content, even if there are still a lot of cool ideas.