FYI, Metal wont speed up gaming performance out of the box. It just works better for specific aspects in processing graphics such as better performing draw calls and lowering CPU usage (though, the CPU architecture remained still the same -or at least don't changed that much as the GPU did- after A7 Upgrade and beside that is mostly used for physics, AI and low level processing only, so this isn't the reason for the laggieness which we have today with the A7. It's the non-optimisation on the GPU part).
By using Metal, Devs still have to optimise their games for the new GPU architecture no matter what PLUS coding their games to utilize Metal at all, which is a completely new API. This isn't "oh, I'll just throw my game at Metal, no need for optimization".
But that's what most ppl think it is.
It's the same as it is with mostly every new generation for pc graphic cards, but seems like iOS devs didn't realised that as of yet.
Last edited by Nekku; 07-29-2014 at 02:23 PM.