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  #21  
Old 03-29-2014, 08:45 AM
Alrikster Alrikster is offline
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I really do not get why some people see this as moneygrab.

Im pretty sure i've collected almost all the monsters in 2 days and didn't have to pay a dime.
I think its a pricing model you only would need to use, if you wanted to play excessively or support the creator.

As far as i understand, i get a crystal everytime somebody dies in my dungeon... So far that has been over 12 people, which is more than enough to collect more monsters/traps and get an occasional heal.
If doing dungeons only, you can usually get through 2-4 dungeons before having to heal.

If somebody would explain to me what about this game infuriates you so much i would be very interested to know.

Only thing i would like to see is some more monsters haha. Lvl 30 wilds seems to have almost the same monsters as lvl 10

Last edited by Alrikster; 03-29-2014 at 08:47 AM..
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  #22  
Old 03-29-2014, 08:52 AM
Stevenpaulr Stevenpaulr is offline
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Yeah, the monsters are all in rotation after 10 rooms in the wilds. I'll add more after the game starts being profitable.
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  #23  
Old 03-29-2014, 10:57 AM
Alrikster Alrikster is offline
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Quote:
Originally Posted by Stevenpaulr View Post
Yeah, the monsters are all in rotation after 10 rooms in the wilds. I'll add more after the game starts being profitable.
I think you could think about adding dungeon expansion packs.
E.g. For 10-20 crystals you can add additional monsters to your wilds runs.

That would certainly add to the long term motivation and help you get some more money through inapp purchases.

So far i think you made it too easy to gain crystals.
I cant spend as many crystals as i am getting.

Either put up a price for the game like 1,79 euros, or give more motivation to purchase crystals. So far i think it is too easy to acquire all the monsters and therefor there is a lack of motivation to spend money on iap.

Or maybe make the price for capuring monsters relative to their strength.
Basic monsters 1 gem, better monsters 2 gems,, boss onsters 4 gems.
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  #24  
Old 03-29-2014, 10:30 PM
Stevenpaulr Stevenpaulr is offline
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Just to consolidate things, please use this thread going forward:
http://forums.toucharcade.com/showthread.php?t=223420

I'll still keep an eye on this one too, just want to keep things simpler.
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  #25  
Old 03-30-2014, 07:50 AM
jgainsbrugh jgainsbrugh is offline
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I do not like the potion and the ferry life systems. To me they make the game not fun.
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  #26  
Old 03-30-2014, 09:35 AM
Stevenpaulr Stevenpaulr is offline
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Quote:
Originally Posted by jgainsbrugh View Post
I do not like the potion and the ferry life systems. To me they make the game not fun.
Look at my comments about that on the other thread.
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  #27  
Old 03-31-2014, 10:09 AM
Mrmt Mrmt is offline
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Quote:
Originally Posted by Stevenpaulr View Post
I'm sorry you feel that way. I've been trying to keep it from coming across that way.
Ok, I apologise for my earlier attack, which was probably unwarranted - but born of a general distaste for IAPs.

The game is perfectly playable without them, as long as you play in bite sized chunks, and are happy to wait.

After a while, it becomes easier to get through dungeons, and I would like to see more of progression of difficulty as you level up...

That said, I still look at an IAP of GBP 35 for 500 gems and it makes me sad... Someone - chances are a kid - will pay that, probably with money earned by someone else. And for all the charm this game has, it is not worth $50.

Again, this is a nicely done game. I would happily have paid $1 for it, more for 'expansions'. But the whole gems thing to speed up artificial time limitations? Blergh.
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  #28  
Old 03-31-2014, 12:36 PM
Stevenpaulr Stevenpaulr is offline
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Quote:
Originally Posted by Mrmt View Post
Ok, I apologise for my earlier attack, which was probably unwarranted - but born of a general distaste for IAPs.

The game is perfectly playable without them, as long as you play in bite sized chunks, and are happy to wait.

After a while, it becomes easier to get through dungeons, and I would like to see more of progression of difficulty as you level up...

That said, I still look at an IAP of GBP 35 for 500 gems and it makes me sad... Someone - chances are a kid - will pay that, probably with money earned by someone else. And for all the charm this game has, it is not worth $50.

Again, this is a nicely done game. I would happily have paid $1 for it, more for 'expansions'. But the whole gems thing to speed up artificial time limitations? Blergh.
Well, the gems are probably going away. I'm not 100% sure what I'm going to do yet, but I'm leaning towards a flat price to just ditch the timers altogether. The reality is, the people who play quite a bit have a lot of gems, it's the newer players who don't have them. Which is not the group I want to be trying to get money from.
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