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#41
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So, I picked up a code from the dev for the iPad version, and ended up downloading both...
First, the game is really sweet graphically. The palette and character/level design are really good. It's a pleasure just to look at the game. The BGM is really, REALLY nice. Again, I could just let the game sit idle and listen. ![]() Level design is good, as in, challenging but not unfairly so. Skill is rewarded appropriately, as opposed to worrying about "getting lucky." Finally, the dev sells the game using what I consider the most honest, fair version of IAP. 10 levels free, pay a buck for 40 more if you like what you see. 50 levels for a buck. Very reasonable, and very clear. Think "Twang the Fox," only a bit more developed in some respects, a bit less bombastic, and you've got Pangolin. ![]() DBC |
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#42
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