http://appgamer.net/news/2009/oct/14/warner-bros-hires-new-head-mobile-scribblenauts-next-step/ I hope
Awesome! Evolution still in high progress. However, I'm not too interested in that game. It seems like Roco Loco. Cool concept at first, but drags on too long for the concept to stay cool.
I think its do-able but won't be as good. Hopefully it'll come out soon so I don't have to borrow my cousins DS to play this and be able to play it on the idevice.
I hope this is true. It seems pretty hard to do especially with that dictionary of over 22802 words/animations, this game would be massive! If this game gets released it will most likely be a slimed down but either way I am excited. Hooray for Scribblenauts!
Haha, no, the iPhone can't handle a game like Scriblenauts. The touch controls in the device are just atrocious for this type of game.
I suppose we could type it in, but the game might lose some of it's charm. Probably might have both options.
Played and beat it on the DS, now I don't need to play it again. However, an iPhone release done right would be cool. Unlike AppGamer, though, I have my doubts.
You really think that the iPhone can't handle going left and right in a side scroller, bringing up a keyboard, and drag n' drop objects? What are you, retarded?
Says the guy who's way to full of himself and comes to a forum about iPhone gaming on a usual basis when he hates iPhone games. *inserts flirty wink mark * God, I hate people..
On the ds, even with stylus control, Scribblenauts is a struggle at times. I guess it's because of all the possibilities it has to handle. I've had this game stutter and freeze and it's only game that has done this on the ds. This is fun game to play anywhere. It's fun to talk to others who play this game too because the players can solve the same level with different things and it can be really funny.