Hi everyone, My partner and I know the importance of the icon when it comes to whether you decide to even find out more about an app. We've developed our game, "Cannon Cat", which is an action-type casual game. You can go to our website to see what the game is like www.cannoncat.com. Here are the icons we're choosing between. Please tell us which ones you like the most or rank them in the order of best to worst. And please think beyond just which one "looks" the best, but also which would get you to click and find out more. We really appreciate any feedback you guys can provide. Click here to view icons (couldn't fit all of them inside this post): http://i42.tinypic.com/282m24i.png Thanks! -David ------------ EDIT: Based on the feedback, we decided to polish up icon (B) and here is the final product! Thanks everyone for their awesome feedback! Don and I really appreciate it
sorry injuwarrior, I posted up the wrong URL. Can you take a look again at the icons and let me know which one you like again?
Since your game is about a cat, i would definitely use a cat in the icon. People are nuts about cats these days. A and B have good energy and look the most fun. I like A. You don't need to show the cannon since "cannon" is in the title. getting rid of it leaves more room for the cat to be bigger.
I looked at the icons before the description. C looks like you put most work into it, much more polished looking, indicated a higher quality app. I don't really get what it is though were as B gives me an idea of a physics game where you fire cats from cannons Angry Birds style which can be very appealing to many based on that alone. I'd say give B the same amount of polish as C and go for that. E & G don't scale. Great idea trying a range of options.
I really liked A and B. What if you combined them? Use the foreground (cat and cannon) from B and the background rays from A. If you could get some perspective where the cat is flying towards you I that could work well.
^Seepel summed up my thoughts exactly. The cloudy background in B gives it too much detail. It probably describes more about what the game is like, but you've got to remember this is for an icon, not a screenshot. The background in A just screams, icon. But without the pipe there in the corner it sort of looks like its a super-powered cat, not a cannon projectile. E,F,G and H are all far too busy imo. And C suggests that the cannon is the main character, rather than the cat.
C is the most mysterious one because we don't really understand the meaning of it. B would be the most accurate one in my opinion. I would like to point out that I think your are wrong by saying that kids might be a large part of your market...you are on iOS...kids don't have credit cards. Ok some parents today buy apps for their kid, but what you are aiming for is people who like cats...and without any statistic I can affirm that a lot of women like cats. Good luck with your app, wish you the best! Dominic
Icon B is the only one which indicates the concept of your game, plus the cat has a nice smile in B. The others with the cannon partially showing on the bottom look like Mario tubes. I agree with others that a simpler background might work, like your "A" background. Having the light beams pointing in the same direction as he is launched works well too and the yellow in the beams is like a cannon burst. In summary, "B" with "A"'s background is your best bet.
Hey, those are all on the right track. As a suggestion, look this article over and it might give you some good tips for improving your logos: www.gamesbrief.com/2012/02/logo-designs-that-own-the-shelf/ I know it gave me some good ideas...