• Publisher: Godzilab
  • Genre: Puzzle
  • Device: Universal
  • Size: 45.2 MB
  • Version: 1.1.2
  • Price: $2.99
  • Average User Rating: 5 (3)
App description: App Store named iBlast Moki 2 the best of the iPhone Games category in App Store Rewind 2011 in the US

The awards winning puzzle game iBlast Moki is back with an all new adventure in a colorful world of paint and bombs.

Featured by Apple as Game of the Week on both iPhone and iPad
One of the best iOS Game ever with a Metacritic of 93
iPhone Best Puzzle Game 2009 - IGN 2009 Awards
Best Mobile Game 2010 - Milthon Award

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In this new adventure, the Mokis will use the help of new gameplay elements such as the paint bombs and more crazy contraptions to reach the magic spiral.

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Press reviews

TouchArcade.com: "It stands tall as one of the best if not the best puzzle games in the App Store"
Gamezebo.com - 4.5/5: "iBlast Moki 2 is like Angry Birds with bombs, which is about as awesome as it sounds."
TouchGen.net - 5/5: "This is a true sequel, where you take everything that was great about the first game and then improve on it in almost every way."
148apps.com - 4.5/5: "Few games make me feel like the genius that I am like this one when I succeed"

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EXPERIENCE HOURS OF FUN AND DISCOVERY
- Explore 90 levels across 6 colorful worlds with more to come.
- Each location is packed with unique levels, using realistic physics and lots of different items to manipulate such as paint bombs, ropes, rising balloons, rotating wheels
- 6 beautiful and unique musics
- Beautiful Retina graphics

SHARE YOUR CREATIONS
- Build new levels with the advanced physics editor which was used to create the entire game
- Only your imagination is the limit to what you can build, collect the many tools such as joints, motors, decoration, stickers and create some beautiful level with crazy contraptions
- Share your levels online and enjoy the puzzles created by thousands of players

DO YOU BLAST MOKI?
- Visit our website, www.godzilab-games.com, check out existing trailers, follow us on Twitter (twitter.com/godzilab) and leave comments on our forums
08-17-2011, 10:41 PM
#11
Joined: Jun 2010
Location: Milwaukee, WI
Posts: 813
iTunes does better math..

Quote:
Originally Posted by djflippy View Post
iTunes say -40%
That makes a lot more sense; otherwise, the regular price would be ten bucks ! I mean, I like Moki and all, but a sawbuck ??? Not a chance !

I'm an app-oholic! And there's no 12-step program...
IAPs = I Ain't Purchasing, son !
08-18-2011, 12:12 AM
#12
This game is absolutely incredible. Instant classic. Mark my words. Buy it now.

08-18-2011, 03:24 AM
#13
Oooo instant buy for this one!

I better hurry up and finish the first version :-)
08-18-2011, 01:59 PM
#14
Joined: Mar 2009
Location: Seattle, WA
Posts: 355
How's this one compare on iPhone and iPad? Which do you prefer to play it on?

Twitter: @bgribin
08-18-2011, 02:27 PM
#15
Quote:
Originally Posted by bgribin View Post
How's this one compare on iPhone and iPad? Which do you prefer to play it on?
It really shines in comparison thanks to the extra Real Estate. You don't have to scroll as much which I'm enjoying most of all, your finger has a lot more freedom to place items which makes it easier to be precise(and less strain on the eyes), and the graphics look amazing might I add...it feels perfect. I only tested out the 1st two levels on the iTouch just to see the difference and its not bad in the least bit, but the difference is quite noticeable. The only thing I haven't tried out is the level editor, but I'm sure that will be great too. I probably will get around to that as soon as I complete the game.

Game Center: Diligence
08-19-2011, 06:07 AM
#16
Quote:
Originally Posted by GodSon View Post
It really shines in comparison thanks to the extra Real Estate. You don't have to scroll as much which I'm enjoying most of all, your finger has a lot more freedom to place items which makes it easier to be precise(and less strain on the eyes), and the graphics look amazing might I add...it feels perfect. I only tested out the 1st two levels on the iTouch just to see the difference and its not bad in the least bit, but the difference is quite noticeable. The only thing I haven't tried out is the level editor, but I'm sure that will be great too. I probably will get around to that as soon as I complete the game.
I agree, while the portability of an iPhone/iPod can't be beat, when it comes to real estate for games the iPad really kicks arse.

I've even got a 7" Android tablet too, and it's just no where near as good for games with even just a slightly smaller screen!
08-19-2011, 10:53 PM
#17
Joined: Feb 2009
Location: Washington
Posts: 819
Looks like a fun game won't buy at $2.99 with IAP in the game already I would guess the price will go down not up. At $1.99 I would have bought with out a second thought. I still think it was a bad decision for not updating the original iPhone version to a universal versus the route that was taken.
08-19-2011, 11:09 PM
#18
Joined: Mar 2009
Location: Los Angeles
Posts: 2,663
Quote:
Originally Posted by Rad View Post
Looks like a fun game won't buy at $2.99 with IAP in the game already I would guess the price will go down not up. At $1.99 I would have bought with out a second thought. I still think it was a bad decision for not updating the original iPhone version to a universal versus the route that was taken.
Gotta say you're missing out then. But that's just my opinion.

The IAP is only for those who get really stuck and want a quick out (Coins to see solutions and an "unlock all levels") It doesn't add anything else. iBM2 is a complete game without it.
08-20-2011, 10:53 AM
#19
I decided to play the first one I already had, then decided it was a done deal. Got #2... Loving it. So many games on my iPad / iPod, too little time.
04-06-2013, 10:49 PM
#20
please, remove ads

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