Polygon Evolution is a core, combative reinterpretation of match-3 game mechanics mixed with an abstract, colourful art style. So, why make yet another freemium match-3 game? Isnt the App Store already filled with those? Well not really. I wanted to make a puzzle game that feels more like chess than bejewelled, a game where you would feel in control and where the random number generator wouldnt have much influence on the play session. And, I wanted to make a game where you would be up against an opponent, a combative puzzle. The idea for this game started while playing with Otomata for a game jam. I got really interested in procedurally generated music and I wanted to make a grid based game where each cell would contribute to the soundtrack. I quickly realised that the Triple Town mechanic of cells combining to form higher level ones was a perfect match because this way you get a grid that evolves and with that so does the sound-scape. But there were quite a number of elements that I wanted to add to the gameplay. So, 4 prototypes later I decided on the main game rules and today, after many months of work, Im proud to announce that Polygon Evolution is going to be released on the App Store and the Google Play Store on the 12th of June 2014. Sorry for the long post, I hope Ive sparked your interest in my game and Im looking forward to hearing from you. Subscribe to the TouchArcade YouTube channel
I'm offering a sneak-peak of the game to a limited number of users. Get a promo code from this link and let me know what you think.
I love the music, art, and design of the game. Unfortunately the match-3 mechanic was inconsistent for me making the game unplayable. I could lay out a half dozen dot pieces side-by-side and they simple would not match up to form a line. Sometimes this would work and sometimes not. This game would be very enjoyable with a fix to the gameplay mechanic.
Wow, sorry to hear that. To make cells connect they have to be in a straight line so either top-bottom or on one of the diagonals. I'll try to maybe emphasise this a bit more in the tutorial. Anyway thanks for the feedback.