Ready to Launch
Over the past few weeks I've been focused on learning as much as I can once I release Comet Blaster. This first launch in my mind is a final product, but I want to treat it as an experiment. One big things I've done is built my own custom analytics. I've been trying to build the analytics around all of the problems I can foresee. That may not be so bad, but I realized I've already come up with hypothesis to fix the problems that I'm expecting. Part of the reason I've done this is because Apple's App release cycles are so slow. I think in reality my thinking is going to deep and is wasteful. I need to create a control group for my experiment and exam the problems. I'm going to work hard the next two days and submit the game to Apple, so expect to see Comet Blaster in the store in about a week!