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Doing Gamecentre

08-08-2014, 08:28 AM
#1
Joined: May 2014
Posts: 135
Doing Gamecentre

Is it wise to keep same game mechanics when making a Multi Player or Gamecentre version?
08-08-2014, 06:30 PM
#2
Joined: Aug 2013
Posts: 1,003
Quote:
Originally Posted by Planetman View Post
Is it wise to keep same game mechanics when making a Multi Player or Gamecentre version?
Asking a question like that with no context of why you are asking it makes it impossible to give an intelligent answer.

In general multi player games have a the same mechanics as single player games with the computer replaced by a person.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
08-10-2014, 05:40 AM
#3
Joined: May 2014
Posts: 135
how make money?

How do you make money with multi plAyer games?
08-10-2014, 04:22 PM
#4
Joined: Aug 2013
Posts: 1,003
Quote:
Originally Posted by Planetman View Post
How do you make money with multi plAyer games?
Sometimes I wonder if you do even the tiniest bit of research before posting...

The same way as normal games. There are obviously specific things which certain multi player games can do but are so many types you can't talk generally.

The biggest problem for a multi player game is getting the critical mass of players so there are people to play against. Unless you have a big marketing budget this will be harder than you think.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8