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  #21  
Old 06-06-2014, 01:06 PM
VictorRayDev VictorRayDev is offline
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iPhone 5s, iOS 7.x
 
Join Date: Mar 2014
Location: Montréal
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AH!!!! thanks Bronxta those suggestions are so nice.
I'm working on some sketches to show how the skills system will work. I'll post them soon, stay tuned!
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  #22  
Old 06-06-2014, 02:48 PM
dreadnok dreadnok is offline
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iPad 2, iOS 5.x
 
Join Date: Jun 2011
Posts: 2,553
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Omg this game is just chaotic fun! It's so much fun yet so simple, every time I die I just want to jump right back into the madness. I don't usually like playing games on my phone but this was definitely worth it

Thanks for letting me try it out
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  #23  
Old 06-06-2014, 03:15 PM
Connector Connector is offline
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iPad (4th Gen), iOS 7.x
 
Join Date: May 2012
Location: In the Chatroom
Posts: 15,759
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I like the name of this game. It makes me chuckle. Awesome dude!
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  #24  
Old 06-07-2014, 07:30 PM
VictorRayDev VictorRayDev is offline
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iPhone 5s, iOS 7.x
 
Join Date: Mar 2014
Location: Montréal
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Okay sorry for the delay I finally had the time to work on Awesome Boots. Had a crazy week at my day job.

Here is how I intend to make the skills system work.
When you level up you will had a choice of three skills.
I'm still not sure if you are going to be able to stack up those skills because it could break the game difficulty. I will have to test it and balance the heck out of it.


Thanks guys for your amazing comments and help you really pushing me forward and give me the energy to work even harder on Awesome Boots.
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  #25  
Old 06-27-2014, 09:01 AM
VictorRayDev VictorRayDev is offline
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iPhone 5s, iOS 7.x
 
Join Date: Mar 2014
Location: Montréal
Posts: 9
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Okay time for a little update.
The past weeks I worked really hard putting all the comments, tips and suggestion to work, I think the game is now at a level of polish I couldn't have done without you guys. I want to sincerely thank you.

I'm now at a point where I want to polish every single little things to be just perfect and feel great.

I will do a little hands on trailer soon and a real trailer after.

here are the final 6 skills that made the cut.
-clone (think multiball in a pinball machine with more butt kicking)
-bulletproofvest (A classic 1 more life)
-shuriken (everytime you jump you shoot a shuriken to the ground.)
-mine (everytime you touch the floor you drop a mine) My personnal favorite the animation I made for this one is RAD.
-hack (hack homing missile so they target the most near foe)
-heavyboot (kick bullet back to the ground)

I finally decided that the game will be free, but without any free to play bs
There will be unobtrusive ads every time you die, obviously you can pay a reasonable amount to get rid of them forever. There will be the option to buy diskettes and money too but you can get them just by playing (not grinding). It is really important to me to respect the player and not "vampirerizing" them. >_> lookin' at you 90% of free to play company.

Thanks again guys, this community is awesome.
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  #26  
Old 06-27-2014, 05:46 PM
JCho133 JCho133 is offline
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Join Date: Jul 2012
Posts: 6,506
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Really liking the monetization route you're taking, I'll gladly pay just to remove the banners at the menus
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