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  #31  
Old 03-01-2014, 11:44 PM
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XperimentalZ XperimentalZ is offline
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Thanks for the good words! We love the games we work on but at the end of the day, if they don't generate much interest, none of this make much sense any more.

This certainly is a source of motivation .
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  #32  
Old 03-02-2014, 12:04 AM
JCho133 JCho133 is online now
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Originally Posted by XperimentalZ View Post
Thanks for the good words! We love the games we work on but at the end of the day, if they don't generate much interest, none of this make much sense any more.

This certainly is a source of motivation .
Honestly I'm blown away by the boat customization system... That's just pure awesome.
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  #33  
Old 03-02-2014, 12:14 AM
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XperimentalZ XperimentalZ is offline
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Honestly I'm blown away by the boat customization system... That's just pure awesome.
Well that's the major part being cut . Not entirely though. All the mechanics will remain, it's just that one ship will be associated to one specific set of equipment, all having their own effect on gameplay and controls. From the shop, the details on each system will be available.

It would be easy to add subset of boats though, with some variation on sets (like having a few options choice for a car). Total customization will remain a priority though, should we get some room on development.
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  #34  
Old 03-02-2014, 07:34 PM
NOEN NOEN is offline
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I'm still really looking forward to this game. I'd really hate to see you guys scrap the project.
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  #35  
Old 03-14-2014, 08:26 PM
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XperimentalZ XperimentalZ is offline
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I'll try to add a few posts this weekend to display some of the additions we've made.

This one is about the current boat display, separated by racing categories.



Every boat will have its own stats: top speed, acceleration, braking, downforce, armor and special equipment (like guns and defensive systems). Since they are relatively easy to create, there will probably be many more in game.

I'll try to tell more about the types of gun in the next post.
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  #36  
Old 03-14-2014, 10:24 PM
JCho133 JCho133 is online now
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Originally Posted by XperimentalZ View Post
I'll try to add a few posts this weekend to display some of the additions we've made.

This one is about the current boat display, separated by racing categories.



Every boat will have its own stats: top speed, acceleration, braking, downforce, armor and special equipment (like guns and defensive systems). Since they are relatively easy to create, there will probably be many more in game.

I'll try to tell more about the types of gun in the next post.
Alright, looking forward to it! The boat models look great
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  #37  
Old 03-14-2014, 10:52 PM
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XperimentalZ XperimentalZ is offline
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Alright, looking forward to it! The boat models look great
The funny thing is that they're more 'assembled' than drawn because they're all tiles map. That's how we can have bits of them fly in the air when they receive a hit. Another cool thing about visual damage is that it also indicates if the ship is about to explode or not.

We really should make a video to demonstrate gameplay and all asap, it would be about time.
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  #38  
Old 03-14-2014, 11:14 PM
JCho133 JCho133 is online now
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"We really should make a video to demonstrate gameplay and all asap, it would be about time."

*Blows it off till next week*
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  #39  
Old 03-15-2014, 06:42 PM
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Here's the post about gun categories. There will be a lot of sub-variations in each category but this describe the main characteristics of what we have so far.



Pistols (shotguns, machine guns, etc): the most standard weapons. They have low range.

Rockets: they can have a homing system to follow targets at long range. They have an area of effect on impact and deal lots of damage though they can be dodged.

Stunners: they slow down opponents and disable their offensive systems for a while. They don't do damage.

Grenade Launchers: they have an area of effect on impact. Their trajectory in arc can be used to hit boats not immediately in front.

Mines: they have an area of effect on impact. These are the only weapons used to blast opponents behind.

Plasma Balls: slow projectiles with a large radius dealing a good amount of damage. They can also have disabling properties.

Rail Guns: super high velocity projectiles with a medium range. They can pierce right through an opponent and hit several boats in a row.

Lasers: they have a good range and have an instantaneous 'cooking' effect on the target, which means that making a 'hit' is not as random.

Last edited by XperimentalZ; 03-15-2014 at 06:46 PM..
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  #40  
Old 03-15-2014, 07:40 PM
popjam5 popjam5 is offline
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Hi, how far are you in development? Will we see a release soon? Also, what will the price be?
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