★ TouchArcade needs your help. Click here to support us on Patreon.
05-09-2013, 08:24 AM
#31
Joined: Jul 2010
Location: Canton, Ohio
Posts: 2,990
Quote:
Originally Posted by kenken11 View Post
So is it real that we need connection to play?
Yes, you have to be connected to the Internet to play this game. Triniti lied in the upcoming thread saying that there was an offline single player game, there is NO offline mode at all.
05-09-2013, 08:56 AM
#32
Joined: Oct 2012
Location: AL
Posts: 4,360
Quote:
Originally Posted by SumoSplash View Post
It's about a game you paid for that is designed to go free.
I think that hits the nail squarely on the head.

If the game was always intended to be freemium (or paidmium) then buyer beware. The past is a good place to look to see what a dev will do shortly after launch. I'm definitely avoiding games like that. A strong first sign to a game being designed for freemium... two virtual currencies, which this game seems to have.

As for getting games for free, nearly every time a game goes free it's to get it bumped up the charts on the appstore. It actually helps the dev if you go download their game during that window. It helps more to post some feedback and reviews, but just the act of helping a dev out by downloading their game when they need a mass of people to download it at once to get it up the charts is a pretty equal transaction between dev and gamer. I don't know why it has to be considered such a dirty thing to get a game for free weather it has IAP or not. It would cost the dev a lot more to pay someone to promote their game versus giving away a bunch of digital copies. Especially when the vocal minority get hold of a game for free and actually talk about it, review it, and help spread the word.

But this game itself looks pretty boring and repetitive judging by the video. Graphics and theme look outstanding, but that's all negated by the actual button mashing gameplay. I get that some people will love that, and at times I have loved a good button masher, but I'm just not feeling this one.

-nightc1
This gamer runs on premium games.

05-09-2013, 08:57 AM
#33
Joined: Nov 2009
Location: Germany
Posts: 8,712
Quote:
Originally Posted by Exact-Psience View Post
Basically, you're trying to say that we shouldnt buy these games because there's always a possibility that they go free, and those who do, are idiots.

And wasn't this a main reason for the rise of freemium games?

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
05-09-2013, 09:24 AM
#34
Joined: Jul 2010
Location: Canton, Ohio
Posts: 2,990
Anyone even remotely interested in this game should go check out the game Stone of Life, it has more depth in all aspects and is free to play plus you can play offline.
05-10-2013, 01:12 AM
#35
Joined: Sep 2011
Location: Pennsylvania, U.S.
Posts: 2,123
Quote:
Originally Posted by Exact-Psience View Post
Basically, you're trying to say that we shouldnt buy these games because there's always a possibility that they go free, and those who do, are idiots.
I'm saying it makes no sense to buy something that you know is going to go free, especially if you are under the impression that this type of action will make Freemium go away. I'm also not saying that consumers are idiots, but rather it is consumer idiocy However, it does make you an idiot to continually buy Triniti games if you know they will become free

Quote:
Originally Posted by nightc1 View Post
As for getting games for free, nearly every time a game goes free it's to get it bumped up the charts on the appstore. It actually helps the dev if you go download their game during that window. It helps more to post some feedback and reviews, but just the act of helping a dev out by downloading their game when they need a mass of people to download it at once to get it up the charts is a pretty equal transaction between dev and gamer. I don't know why it has to be considered such a dirty thing to get a game for free weather it has IAP or not. It would cost the dev a lot more to pay someone to promote their game versus giving away a bunch of digital copies. Especially when the vocal minority get hold of a game for free and actually talk about it, review it, and help spread the word.
I'm just sick of hearing comments that assume iOS gamers are cheap and that is the cause of Freemium. That's crap. Freemium exists because it is a more lucrative business model. Like you said, it gets the game out there. A sale is calculated, and no gamer should have to feel 'guilty' simply because they are playing by the rules of the AppStore.

Developers have learned ways to get more money out of people that extends far beyond simply selling the title, so they forgo that step, get it on the device for free and then charge you as you play. They don't charge me mind you, unless the IAP is there to unlock more stages or gives me some type of permanent perk, or if I get so much enjoyment out of a title that it is simply the right thing to do to support the developer. I never buy any type of consumable IAP. However, apparently a lot of people do, or else it wouldn't exist and it wouldn't be the business model that so many developers now chose to use.
06-01-2013, 07:43 PM
#36
Joined: Jan 2011
Location: England
Posts: 913
I keep getting an error when trying to load up the game... It says connection error can't connect to Internet... But my connection is fine
08-16-2013, 12:23 AM
#37
So wait, does this need you to be always online (and eat my cellular data) or is it just a check at the start?
08-27-2013, 03:01 PM
#38
Joined: Jul 2009
Location: New Jersey
Posts: 2,966
Trinity games almost always go free. They can be quite fun for a while, but the charm usually wears off at some point amidst the grinding.

A free Trinity game is generally worth a download to check out. A Trinity game that costs money -- well, each to their own on that.

Use The Code JFLF5HT To Get 50% More Coins In Combat Monsters!