Originally Posted by LordGek
Curious, as just a consumer here. If at some point your game does enable voice chat and say it is a bit of a battery drain, would that even effect those solo players not utilizing that chat? Or in other words, is that potential battery draining aspect from use of the feature or simply by playing the game once is an enabled feature?
We haven't implemented it yet, so I can't say for sure. However, if you are sending or receiving voice signals with others, it would have a similar effect on the battery as using Skype - since the wifi or cellular radio would be transmitting more data. However, if none of the users used the feature (or you could opt out of receiving signals), then the data transmission would be reduced.
We've also discussed enabling a-sync play and text chat, but we are still in very early stages of investigation. The development of those two features is more difficult, though we realize it's a desirable way to play as well.