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  #11  
Old 04-29-2014, 04:04 PM
Kazetoon Kazetoon is offline
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Alright, thanks for the feedback everyone. I read in another thread that when the character looks at you it draws your attention more and most of you said the second looks the best. I'm not really good at art so I'll try polishing it a little more but I'll definitely go with the second one.
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  #12  
Old 04-29-2014, 07:07 PM
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Touchmint Touchmint is offline
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I also like the second one.

What's FGL?
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  #13  
Old 04-29-2014, 08:28 PM
Kazetoon Kazetoon is offline
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Quote:
Originally Posted by Touchmint View Post
I also like the second one.

What's FGL?
https://www.fgl.com/
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  #14  
Old 05-02-2014, 01:08 PM
ThinkingMonkeyStudio ThinkingMonkeyStudio is offline
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I like the second one
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  #15  
Old 05-06-2014, 02:00 AM
TheGreatWhiteApe TheGreatWhiteApe is offline
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Second one is the best mainly because he is looking at you and looks happy. Mayne take some detail out of the seaweed at the bottom, and try getting some more contrast between the character and the background to make him pop out a bit. Looks pretty good. Always hard designing a good character that works in a circle shape.
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  #16  
Old 05-06-2014, 08:43 PM
Kazetoon Kazetoon is offline
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Quote:
Originally Posted by TheGreatWhiteApe View Post
Second one is the best mainly because he is looking at you and looks happy. Mayne take some detail out of the seaweed at the bottom, and try getting some more contrast between the character and the background to make him pop out a bit. Looks pretty good. Always hard designing a good character that works in a circle shape.
Thanks for the feedback. maybe I'll get better as an artist but for now I only use really basic shapes like circles, squares. I don't even consider myself as an artist but I'm pretty happy with the result for my first game.
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