★ TouchArcade needs your help. Click here to support us on Patreon.

Help me decide my icon please.

View Poll Results: So which icon?
One 4 25.00%
Two 1 6.25%
Three 10 62.50%
Four 1 6.25%
Voters: 16. You may not vote on this poll
01-26-2014, 09:47 PM
01-26-2014, 10:11 PM
Joined: Mar 2013
Posts: 100
Between no 5 and 6 ...i prefer no 5

01-26-2014, 10:36 PM
Joined: Jul 2012
Location: New Jersey!
Posts: 92
Originally Posted by Destined View Post
I still like 3 better than either of those.

The art is really cool though!

Originally Posted by cloudpuff View Post
I like number three best.
Originally Posted by zdn1042 View Post
Man, you guys like 3. I like it too, but it looks kinda muddy when it's reduced in size.

Originally Posted by dedyp79 View Post
Between no 5 and 6 ...i prefer no 5
Well, I was hoping you all would say 6. I'm more confused than ever.

I appreciate your input guys.
01-27-2014, 12:53 AM
Joined: Feb 2012
Location: Manila
Posts: 104
I'm keen on 6. It shows the castle, and there's a bit of action and an angry splotch of red in the form of the octopus/squid thing. tbh I don't think these are very strong as icons because, as you said, some of them look really buddy when shrunk down to size. Perhaps it would be better to show us samples of them rendered much smaller?

Play Elevator Joe!
01-27-2014, 01:41 AM
Joined: Jul 2013
Posts: 1,611
Both are still a great artwork.

But still none of them fits to be a game icon.
01-27-2014, 04:49 AM
Joined: Apr 2010
Location: California, USA
Posts: 4,269
I'm going with number one given those choices.
01-27-2014, 06:02 AM
Joined: Sep 2013
Location: Auckland
Posts: 115
Really like number 6, the squid
01-27-2014, 08:28 AM
Joined: Oct 2010
Posts: 6
I think the problem for me is that icons should have a focal point, they should be absolutely focused on one thing that really "pops". Look at icons for the most popular games on the appstore, generally they will show the main character (or important vehicles, weapons etc) on an abstract background with a nice border. I think that's really the way to go.
01-27-2014, 09:17 PM
Joined: Dec 2012
Location: La Habra Hights, California
Posts: 55
These are all nice snapshots of artwork, but I agree with what ozzieing and others are suggesting. Think quite literally about the word "Icon" and try to steer clear of something that functions like a painting.

From those last 2 you've narrowed it down to, I say #5 could work, but alas, if there's time you may want to take another go at it.

Blind Albino mixes art, humor, and technology right into the palm of your hand. Enjoy!
01-29-2014, 03:13 PM
Joined: Jul 2012
Location: New Jersey!
Posts: 92
Thanks, all.

We're weighing our options, but will probably go with one of those 6. I agree with what you're all saying about having clear, simple icons, but I believe the one's I've created follow formulas set by many other successful adventure games.

We'll be submitting by this weekend. Thanks again.