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Multimedia Fusion 2 and iOS Export Module

08-09-2011, 03:16 PM
Joined: Aug 2011
Posts: 5
Multimedia Fusion 2 and iOS Export Module


Hopefully I don't get flamed to death but I wanted to drop in a note about it to the users and developers here.

Clickteam is the developers of a commercial product (Multimedia Fusion 2) for developing games and applications. We recently released our iOS export module for the product.

It was exciting to see one of our users already has a game up on touchArcades review -- http://toucharcade.com/2011/08/09/megacity-hd-review/

For more information about the program please visit:

To see the list of games on the iTunes system the ones I know about are here:

Is this the final solution for hard core coders? No not really, but its a great option for people who might not be into as much coding, but have a lot of ideas for apps.

You still have to work hard on your creations and develop the logic to make them operate correctly. You just don't have to struggle with the object C.

Sorry if this post offends anyone .. Didn't mean it to be spam advertising. Just excited to see our product getting used.

Multimedia Fusion 2 Standard -- about $129
Can create EXE and some Java variants

iOS Export Module -- About $129
Flash Export Module -- About $69

Later this year:
Android Export Module
XNA Export Module
Native MAC Export Module

The actual development side requires Windows or emulating Windows on the MAC. To do for version 3 is a MAC authoring side.

08-09-2011, 03:22 PM
Joined: Aug 2010
Location: San Francisco
Posts: 143
That is pretty awesome. I used to be an avid user of MMF, and I bought MMF2 but never got into it. It's good to see now there is an iOS exporter.

Definitely worth checking out if someone is looking to make 2D games without much programming knowledge.
08-09-2011, 03:31 PM
Joined: Nov 2008
Location: Baltimore
Posts: 205
I swear there was supposed to be a Mac port in progress for about 10 years now...
09-02-2011, 12:01 PM
Joined: Aug 2011
Posts: 5
I don't think we will have a native MAC programming side until version 3 is completed. (year to year 1/2)

We have had a number of people running it under windows emulators on the MAC so at least that's an option.
09-08-2011, 08:49 AM
Joined: Aug 2011
Posts: 5

We had an interview about using Multimedia Fusion and the iOS and some stories from one of the game studios that uses it.

09-09-2011, 09:20 AM
Joined: Aug 2011
Posts: 5
Just as a side note:

One of our XNA Export Module beta testers sent a game onto the Xbox marketplace.


So in the future an iOS developer could develop the base game once -- adjust the controls and recompile it for xbox or any device that can run XNA without having to reprogram the game.

Should save some people a bit of work

We are hoping for an update to the iOS Export Module in the next month and then a release candidate for the XNA Export Module in the next 2 months.