Making a game in 72 hours

Discussion in 'Public Game Developers Forum' started by rhansson, Jan 6, 2010.

  1. rhansson

    rhansson Well-Known Member

    I am thinking about starting producing a game tonight and finish it within 72 hours.

    Do you guys think it's possible to good iPhone game in that time without any preparation? So good that it turns out to be a top seller?

    You opinion would be appreciated.

    /Rasmus
     
  2. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    Singapore
    A good iPhone game takes time. Unless you already got started or have art assets done, I doubt it would sell well.
     
  3. rhansson

    rhansson Well-Known Member

    I know, I've done 3 games in the past and the first one we spent 6 months on and it didn't even sell that well, although it had over 40K downloads in 2 days and got up on the top lists.

    There are however so many simple games with no impressive assets on the appstore that has become successful?
     
  4. d1

    d1 Well-Known Member

    Sep 19, 2009
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    72 hours? I mean, thats a lot to do within such a short amount of time..it'd definitely be interesting to see how it turned out though :D
     
  5. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    Singapore
    Those with bad/normal graphics usually have some form of gameplay that is interesting or present a new concept.
     
  6. rhansson

    rhansson Well-Known Member

    #6 rhansson, Jan 6, 2010
    Last edited: Jan 6, 2010
    Well I decided to give it a shot. I actually got the idea a couple of hours ago so I'm going to put it up on a Website where I talk about the progress. It's going to be quite a challenge but a fun one for sure!
     
  7. mobile1up

    mobile1up Well-Known Member

    Nov 6, 2008
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    it is totally do-able. if you have the experience and know-how

    for example; i wrote my chain rxn clone (http://www.mobile1up.com/chain-rxn) in around 4 hours. but i had a lot of code which i could re-use and expand upon. i released it for free - and got thousands of downloads before the "facebook" guys decided i was infringing on their rights (they have their own version); even after they refused to answer my emails 2-3 months before.

    don't let that deter you - do it. see what you create. if you need more than 72 hours; big deal :p
     
  8. Mr Jack

    Mr Jack Well-Known Member

    Of course it's possible. How long do you think it would take to knock out Tetris? Any programmer worth their salt could do that in under 72 hours. Obviously, Tetris itself has been done and wouldn't make it, but that kind of simple, catchy game can still be a big seller if you get it right.

    Is it likely, on the otherhand? Nope. Not even slightly.
     
  9. cocojumbo

    cocojumbo Member

    Jan 6, 2010
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    I think you could do top seller in 24 hours,
    App Store is full of toys that are useless.



     
  10. tblrsa

    tblrsa Well-Known Member

    Nov 10, 2009
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    Why not? Bob Dylan wrote "Blowin´In The Wind" in 5 Minutes. Go for it. :)
     
  11. DogTownStudios

    DogTownStudios Well-Known Member

    Dec 18, 2009
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  12. Manojalpa

    Manojalpa Active Member

    Dec 5, 2009
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    Ithaca, NY
    Woot! Go for it! Tipoli was originally designed during the 48 hour Global Game Jam. We got our main mechanic, characters, storyline, and objects all finished in that time.

    Of course... then it took us 8 months part time to take away the cell shading so we could put it on the app store and add in all the extra content/levels. But the mechanic was there and golden :)
     
  13. DogTownStudios

    DogTownStudios Well-Known Member

    Dec 18, 2009
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  14. exosyphen

    exosyphen Well-Known Member

    offtopic ... what's up with the coats and hats? Is it cold there !?

    Where is the coffee?
    Trying to make games without coffee is like trying to drive a car without gas :)


    Good luck, on behalf of a fellow developer!
     
  15. dogmeat

    dogmeat Well-Known Member

    Apr 6, 2009
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    San Francisco, CA
    you guys in SF? that's wht I look like all the time in my house, tons of clothes, hat,e tc.
     
  16. Sinecure Industries

    Sinecure Industries Well-Known Member

    You guys should call yourself "Team Hat" -- your game looks sweet so far, keep it up!
     
  17. rhansson

    rhansson Well-Known Member

    It's cold in here, even LA gets a little taste of the winter. We're sitting in a garage with no insulation and heater :(
     
  18. Dizturbing Appz

    Dec 28, 2009
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    Honduras
    I got 2 say im really diggin the live cam feed its like i could watch ur every move hahahaha :D

    Really wish i could see the development on the computer screen though so i watch and learn hehehe get it? :D
     
  19. davecazz

    davecazz Well-Known Member
    Patreon Indie

    You should go for it, my first project took 10 hours, second project took 1 weekend, initial pocket god release took 1 week. I think these sprint projects are perfect because it forces you to think out of the box. Then, if people like it, just start supporting it like crazy. We would have never done pocket god if we had more than a week to work on it.
     

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