Originally Posted by Mack the Knife
thanks for the update! when do you expect to submit all this cool stuff to Apple?
We're working quickly, but it turns out that making a cloud based economy that runs the planets for the various runs you can do, even just the first version before we do player to player trading, takes about as much again as the original game. In many ways Rocket Patrol is becoming much more a social online single player game than the turn based game we originally intended. Different ships with different hold capacities, running more than one ship at once, all these things, lots of code. We're trying to reach a point of a "version one" that will let us launch, but.. lots of code.. hopefully not too much longer..
If you excuse the bad programmer art, you can get an idea of the campaign from the current mission control screen in the game.