iPhone TurtleStrike – Live Turn Based Competitive Multiplayer Coming to Mobile Devices

Discussion in 'Upcoming iOS Games' started by eegon, Dec 4, 2012.

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  1. eegon

    eegon Well-Known Member

    Hey guys!

    Do you remember the times playing Battleships? Carefully positioning your fleet or trying to put all ships together in kinda suicidal mix? Do you remember the feeling, perfectly hitting bazooka shot in a game of Worms? Do you have fond memories of all the board games you have played, pushing your soldiers across the battlefield? Those were the days, eh? Well, now you don’t need to just sit around and remember those great moments. You can experience all this once again in TurtleStrike!

    Here’s a list of a few features :
    - iOS/Android Multiplayer Strategy; Live Turn Based (both players plan their moves at the same time and turn is then resolved simultaneously)
    - Skill-based competitive gameplay with regular tournaments and prizes up to US$1000
    - Free to Play, but not Pay to Win; Weapon upgrades are more like “sidegrades”. That better weapon might not be better for your strategy at all¨

    So how does it work?

    Both you and your opponent start with 10 turtles and first player who manages to wipe all enemy turtles wins. But before the game starts, you have to place your turtles into 3 formations. You can customize different shapes of formations – as long as your turtles are touching side to side.

    Ok, you have your turtles in place, now what? Each formation can do one of the following actions during each turn:

    • Move - Free move, no more squares
    • Shoot a Missile – usually a short ranged ballistic weapon.
    • Shoot a Torpedo - a long ranged signature weapon that can be guided around islands and obstacles by “painting” on your touch screen.

    There are also special moves:

    • Shield – each group can shield itself only once per match; turtles in a chosen formation hide inside their shells, making themselves invulnerable for that turn.
    • Use Secret Special Weapon - cooldown-based unique abilities that can completely change the outcome of the match

    We have a lot of nice concept art on our page:
    Multibarel_Platform.jpg Turtle_Strike.jpg
    Concept3D3.jpg

    And the first screenshots of our recent alfa build:
    10b.jpg 12.jpg

    You can check out the game at www.turtlestrike.com

    We are trying something new on mobile devices (Competitive multiplayer! Constant balancing! Tournaments! Prizes!) and we would love to hear your feedback. So tell us what do you think so far? :)
     
  2. MrSpud

    MrSpud Well-Known Member

    Sep 1, 2009
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    Custom finishing carpenter
    Wasaga beach, Ontario, Canada
    Alfalfa build?! :p

    Looks good!
     
  3. littlepony

    littlepony New Member

    Dec 5, 2012
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    I was interested in this game,I'll wait for her. And draw very cool
     
  4. eegon

    eegon Well-Known Member

    Thanks! I will post developement updates here regularly. Stick around, because we have exciting news in the pipeline :)
     
  5. eegon

    eegon Well-Known Member

    Live Turn-Based Mechanics Autopsy

    Turn-based mechanics are becoming more and more popular: look at Frozen Synapse, Hero Academy and the glorious return of the X-COM. A part of the reason is the growth of mobile gaming. Another part is smartphones and tablets are ideal media for all the board games we love. Turn-based games are about tactical thinking. They're about planning your next move. And they're sometimes about sitting around, waiting for your sloth of an opponent to take their turn…

    Waiting for Your Opponent Sucks

    It’s not a problem in single player scenarios – but a real big deal for multiplayer. Mobile matches have to be quick. One way to solve the problem is asynchronous multiplayer. It is a clever game mechanic that lets you leave the game when you've taken your turn. Your opponent can make their move in their own time, and a notification pops up on your device when it’s your turn again. A great solution – but the gameplay loses something. It can drag out into chess-like matches with a complete loss of the adrenalin rush of the battle. In the end you find yourself playing numerous week-long matches at the same time. It turns the game into a series of e-mails back and forth between players.

    A Hybrid of Asynchronous and Real Time

    We’ve taken a different approach: a “Live Turn-Based” system. We give both players time to make their move separately, then their moves are resolve at the same moment. It’s an almost perfect merger of real-time and turn-based advantages – you still have time to evaluate your move and be more tactical than in real time, but on the other hand, matches are quick and feel like a real battle, not a chess game.

    [​IMG]
     
  6. gamee1

    gamee1 Member

    Apr 13, 2012
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    Looks like an interesting game...
     
  7. eegon

    eegon Well-Known Member

    Christmas Turtle

    Merry Christmas and Happy New Year from everyone at eeGon Games!
    Vanoce.jpg
     
  8. Peewhy

    Peewhy Well-Known Member

    Mar 27, 2012
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    ew turn based, I thought the point of videogames was to get rid of that
     
  9. eegon

    eegon Well-Known Member

    Well - many X-com, Heroes of Might and Magic and other turn-based games fans would disagree with that ;)
     
  10. eegon

    eegon Well-Known Member

    TurtleStrike Concept Art: An Interview with the Artist

    Do you love TurtleStrike concepts? Well, meet the mind behind all the cool art - Michal "Rax" Smerda:

    TurtleStrike Concept Art: An Interview with the Artist http://turtlestrike.com/news/2013-01-22
     

    Attached Files:

  11. eegon

    eegon Well-Known Member

    First beta screens!

    Finally, here is a screen from our closed friends and family beta!
     

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  12. hehjarrod

    hehjarrod Member

    Jan 16, 2013
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    This looks awesome... now I just need to get an iPad so I can play it!
     
  13. eegon

    eegon Well-Known Member

    To hehjarrod - don't worry, it is comming to iPhone and Android devices too ;)
     
  14. eegon

    eegon Well-Known Member

    Night time in Turtleland - TurtleStrike Beta Screenshot

    Night time in Turtleland - TurtleStrike friends and family Beta Screenshots
     

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  15. eegon

    eegon Well-Known Member

    And the daytime screens :)

    And finaly few daytime screens from the closed beta:
     

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  16. eegon

    eegon Well-Known Member

    Danger: Mine Field - new TurtleStrike screenshots

    Danger: Mine Field - new TurtleStrike screenshots
     

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  17. eegon

    eegon Well-Known Member

    TurtleStrike Screenshots: Tesla Coil in the sunset

    TurtleStrike Screenshots: Tesla Coil in the sunset
     

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  18. eegon

    eegon Well-Known Member

    TurtleStrike Screenshots: Battlefleet Fully Operational

    TurtleStrike Screenshots: Battlefleet Fully Operational
     

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  19. eegon

    eegon Well-Known Member

    TurtleStrike Screenshots: Captain, we missed!

    TurtleStrike Screenshots: Captain, we missed!
     

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  20. Pedroapan

    Pedroapan Well-Known Member

    Aug 25, 2010
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    Looks really nice! When will we find it in the App Store?

    Have you decided on the price tag? IAP:s?

    Does it have AI/Single player?

    //Pedroapan
     

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