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#61
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The idea for the Endless mode was to give people who don't want any stress at all the equivalent of a software toy, or 'digital bubble wrap'; something that's tactile fun... and that's it. Apparently some people want to just keep tapping... f-o-r-e-v-e-r, so I decided to throw them a proverbial bone while I was fixing an iOS4 bug. So, yes. Endless can drag on for a long time. Frankly, it's not my favourite play-style, but I know my mum will like it.
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#62
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Just wondered what else you've got in the pipeline for the future? Any new projects? |
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#63
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Indeedy: I'm creating a weird physics/arcade/adventure game called 'Incoboto'. There's a bit of info here at the Fluttermind blog. Last edited by Dene; 08-27-2010 at 10:54 AM.. |
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#64
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Also: Incoboto is huge, ambitious, and pretty much unlike anything else out there, and it's really really hard work! But it will be the best thing I've ever done if it comes out the way I want. I'll also be wanting beta-testers and other friendly folks to help me bash out the rough edges in a few months. If anyone's interested, feel free to mail me at the address on the Fluttermind website. I'm a friendly person myself, so the more the merrier - even if you just post to say 'Hi', or 'Hurry up already'. :-)
Last edited by Dene; 08-27-2010 at 10:54 AM.. |
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#65
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#66
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#67
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Quick bump to tell folks the new version of Flaboo! supports retina, Game Center and 4-inch screens.
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#68
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#69
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Hey, thanks. Bemuse is a ways off, yet, but the plan is to get people involved and playing long before release this time. It'll be more fun that way, I think.
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