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#11
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pretty disappointing to read that, since the game seems like it was made in the right spirit but tanked cause they weren't pushy enough about IAP
read about things like that and then read about how absolute rubbish freemium games (zynga, csr racing, gameloft freemiums) rake it in, makes me angry because this is why we see more BS moves like devs changing paid games to freemiums, and even paidmiums. honestly gasketball needs to just make a few changes, and I think they'll do very well. and iPhone release would really help, even a stripped down version. |
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#12
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From a human perspective, I'm sorry to hear they've fallen on hard times. From a gaming perspective, I don't understand why this game took 2 years to make or why they expected it to be a hit. Maybe I just don't get it, but to me it seems like another mediocre game in a market already full of them. I didn't get the IAP, not because I couldn't find it, but because I was already bored by the time I worked through the free content. Combine that with the fact it's iPad only, and I can't imagine how they thought they'd be raking in the dough here. Again, maybe I'm missing something, or the game's just not my style, but it seems like just another game in a sea of games with nothing special to make it stand out.
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