Just submitted v1.1 and asked for an expedited review to fix a critical bug that causes the iPhone 5 to crash. A lot of the other bugs were fixed too as well as a few more features added. Hopefully it will be approved soon
Update: Day 1: 43 Day 2: 47 Day 3: 36 Day 4: 21 Day 5: 20 Day 6: 19 Day 7: 17 Day 8: 7 Needless to say its nothing spectacular.
Well it has been a while since I have updated this. Downloads have dropped to about 1-2 a day and a total of about 400 downloads since it was launched. Is there anything cheap/free you guys usually do to increase downloads?
Downloads are hard to come by now days, your numbers are pretty much inline with several devs I talk with. What I have noticed with my games is once the sales start to decline, it is pretty much all over and within days I will be at 1-2 downloads a day.
I think that ads if done well don't interfere with the experience. It is a good way to make an IAP to remove ads too. While you might do that, I don't think your personal experience is typical. There is a balance to be met! The only advertising I have looked at is facebook, youtube and admob. All seem reasonably priced. However your product goes up against games like words with friends when it comes to searching. I also don't understand why your brand would be more alluring to them.