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15 smart business hacks for a great game

05-30-2014, 04:50 AM
#1
15 smart business hacks for a great game

I've just published first part of the "Smart business hacks" series where are my tips how to research the mobile space before you start coding new game or app: http://bit.ly/businesshacks

Here are the headlines, more in the post:

1. Appannie for marketing potential

2. Sensor Tower for userís feedback

3. Think Gaming for revenue estimates

4. Crunchbase for investment history and competition

5. Forbes, Techcrunch, Mashable for interviews

6. Industry related companies for insights

7. Quora for clarification

Do you have any tricks which youíre using? Is your research process different and if so, how? Please share your thoughts with others by commenting below or use Twitter @Flow_Studio.

The next week: Part II - feedback

__________________
Petr from Flow Studio
05-31-2014, 11:51 AM
#2
My list is short:
1) don't quit your day job

06-05-2014, 04:16 AM
#3
Quote:
Originally Posted by cadaei View Post
My list is short:
1) don't quit your day job
I quit a month after releasing the first game and it was the best what I could do

__________________
Petr from Flow Studio
06-10-2014, 10:14 AM
#4
Part 2 - getting feedback

I've published the second part of the "Business hacks" series, this time how to get a valuable feedback before launching new game.

Read 8 new tips here: http://bit.ly/TFiV4n

__________________
Petr from Flow Studio
06-17-2014, 03:46 AM
#5
Quote:
Originally Posted by FlowStudioGames View Post
I've published the second part of the "Business hacks" series, this time how to get a valuable feedback before launching new game.

Read 8 new tips here: http://bit.ly/TFiV4n
Excellent read, FlowStudioGames. While I'm still in the middle stages of development, I'll be ramping up the business side very soon and will be putting a lot of your broadstroke advice into use.
06-17-2014, 09:25 AM
#6
My tip is to do something that everyone else cannot clone and specialise in an audience willing to pay for games.

At True Axis our games are pretty much physics based simulations, using our own optimised 3D engine that delivers frame rates that Unity or any other 3rd party API cannot compete and our own physics engine that is pretty well much optimised for mobile.

I have never seen Jet Car Stunts cloned and True Skate has only 1 game competing against it.

Also, actually care about your audience and listened to what they have to say. Their feedback is very important because you as a developer should build up a trust with them.
06-23-2014, 01:48 AM
#7
My tip would be to listen to app the App related podcasts you can, MyAppVenture and MobileAppChat are 2 of the greats, with industry experts giving great advice on everything app related.

Also to make an app successful you need to dedicate serious time and money into marketing, the marketing is 80% of the job.

The Great White Ape
08-21-2014, 03:02 AM
#8
Thanks for your tips guys, especially those two podcasts are new to me.

__________________
Petr from Flow Studio