Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #81  
Old 06-16-2013, 04:06 AM
2133 2133 is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Jun 2012
Location: Indonesia
Posts: 981
Send a message via Skype™ to 2133
Default

Sounds like praise is getting big. Is it worth the bucks?

I love FPSes, so will this work for me? Anyways I will maybe buy it after my vacations.

I request an AMA of seon in Reddit.
Reply With Quote
  #82  
Old 06-16-2013, 04:33 AM
oooooomonkey oooooomonkey is offline
Senior Member
iPad (4th Gen), iOS 7.x
 
Join Date: Jan 2011
Location: Forge World
Posts: 6,282
Default

Quote:
Originally Posted by 2133 View Post
Sounds like praise is getting big. Is it worth the bucks?

I love FPSes, so will this work for me? Anyways I will maybe buy it after my vacations.

I request an AMA of seon in Reddit.
This has nothi to do with a FPS games in more like a tower defence/RTS game. But yes it's worth the money it's a great game.
Reply With Quote
  #83  
Old 06-21-2013, 11:15 PM
brothamannp11911 brothamannp11911 is online now
Senior Member
iPad (4th Gen), iOS 7.x
 
Join Date: Aug 2011
Location: Kansas City
Posts: 439
Default

Love to have a elite...er mode..... I keep devastating the elite level I hold several #1 scores on maps... I love the game, wish more people played online!
Reply With Quote
  #84  
Old 06-29-2013, 04:38 PM
Omnias Omnias is offline
Member
iPad (3rd Gen), iOS 6.x
 
Join Date: Aug 2012
Location: Texas
Posts: 37
Default

Quote:
Originally Posted by seon View Post
We just submitted v1.1 that has some cool new features, including:
  • a new Engineer unit (can remove walls and mines)
  • new Any v Any setup teams games
  • new teams setup lobby for local games + better teams setup of online games
  • up to 6 healing stations in a level
  • 8 new achievements
  • new Big Heads visual mode
  • second defense campaign
  • smarter AI in skirmish/CTF
  • fix for oversized UI on iPod Touch devices (missing back buttons)
  • lots of bug fixes and networking improvements

Hexes? this is Cubemen!


In all seriousness, if the levels are stuck at 6 players, then hex blocks make sense for symmetry, otherwise, it would nice to be able to customize how many total player you can have, such as having 8 players, 4 players, or even 10 players. At this time, four way symmetry doesn't work very well, particularly when height limits are considered in addition to limits on the number of teleport stations and healer pads. Having at least 8 pairs of teleporters stations would definitely help.

Also, a multiplayer mode called 'Onslaught' would be interesting, with four or eight players assaulting a central AI or player that is uber powerful in comparison to any single player.
Reply With Quote
  #85  
Old 07-06-2013, 08:44 PM
brothamannp11911 brothamannp11911 is online now
Senior Member
iPad (4th Gen), iOS 7.x
 
Join Date: Aug 2011
Location: Kansas City
Posts: 439
Default Domination...

I had completely devastated some online and AI and loved this view...

Any news or updates? Love this game!
Attached Images
File Type: jpg image.jpg (210.5 KB, 5 views)
Reply With Quote
  #86  
Old 07-06-2013, 09:27 PM
seon seon is offline
Member
iPhone 4S, iOS 5.x
 
Join Date: Oct 2011
Posts: 97
Default

We are submitting a minor 1.13 update next week that has more performance optimisations and hopefully a fix to the OSX launch-crash bug going around at the moment.

Right now all of our Cubemen time is being spent on porting to new platforms (some exciting news ahead). Once this is done we will be back on feature updates.

For us, the more platforms == more players == more online games and activity and more awesome user levels. Unfortunately, our new platform targets are not little ports... so it's chewing all of our allotted Cubemen time for now.
Reply With Quote
  #87  
Old 07-06-2013, 11:50 PM
taskerMX taskerMX is offline
Member
 
Join Date: Feb 2013
Posts: 90
Default

Quote:
Originally Posted by seon View Post
We are submitting a minor 1.13 update next week that has more performance optimisations and hopefully a fix to the OSX launch-crash bug going around at the moment.

Right now all of our Cubemen time is being spent on porting to new platforms (some exciting news ahead). Once this is done we will be back on feature updates.

For us, the more platforms == more players == more online games and activity and more awesome user levels. Unfortunately, our new platform targets are not little ports... so it's chewing all of our allotted Cubemen time for now.
Cross platform play?, or user maps at least? =D
Reply With Quote
  #88  
Old 07-06-2013, 11:52 PM
seon seon is offline
Member
iPhone 4S, iOS 5.x
 
Join Date: Oct 2011
Posts: 97
Default

There is already cross platform play between iOS, OSX (MAS) and Steam (Win, OSX & Linux).

Yes, we will continue to offer cross platform play on all platforms we port to :-)
Reply With Quote
  #89  
Old 07-28-2013, 07:21 PM
Connector Connector is offline
Banned
iPad (4th Gen), iOS 7.x
 
Join Date: May 2012
Location: In the Chatroom
Posts: 15,759
Default

I liked the graphics in this game, it is pretty fun.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent