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  #101  
Old 08-13-2014, 11:02 AM
T-Go Co Games T-Go Co Games is offline
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Thanks for all the input, guys!

I'm not 100% happy with the icon yet either, and I agree with the comments that it doesn't say enough about the game. The idea for the icon was just sort of something that popped in my head, but I have no real experience designing cool icons.

What do you mean by zooming out a little? Make the robot smaller and show more of it?

Also, what would you guys do? I'm open to any suggestions, they can be totally different from what we have now!

We also did some mock ups of just a DT like this:



But I feel like you want a character of some sort in the icon. Any thoughts on that?

Thanks for the input Jcho133, madreviewer, and as always thanks Nullzone!
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  #102  
Old 08-13-2014, 04:25 PM
Nullzone Nullzone is offline
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The DT logo looks great, but funnily enough does not tell "game" to me.
For me, it looks more like the logo for some creative software; either for graphics/video, sound, or writing. I think it's because I know the name of the game, but my first thought was "Diesel Textics"
Looking at it closer, the black "wheel" behind the letters looks a lot like an old movie reel.
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  #103  
Old 08-13-2014, 05:23 PM
T-Go Co Games T-Go Co Games is offline
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That's pretty much my feeling about it as well. It's actually just a quick concept image, so that might explain the move reel feel to the cog!
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  #104  
Old 08-25-2014, 06:37 PM
T-Go Co Games T-Go Co Games is offline
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Default Early look at Diesel Tactics maps!

We’ve finally got the first rendered backgrounds implemented in Diesel Tactics, as well as the different mission types all up and running!

We plan on having the ground of our maps actually being composed of individual grid squares each with their own terrain image combined to create the ‘floor’ for the units, so don’t worry about the current look of ground itself!

So with that in mind, here’s how starting deployment looks like in Diesel Tactics:



Here are some images of some deployed troops. I’ll mention that the units aren’t quite finalized yet and they aren’t at their final scales!





These are what the models for the terrain pieces in the cityscape map look like:



Here are the same kinds of terrain in the snowy forest map:



The ammo depot with the flag is a mission objective, the trees making the copse are light cover, the tree stump is impassable terrain, and the snow covered metal tent is heavy cover!

What do you guys think?
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  #105  
Old 08-25-2014, 10:50 PM
Nullzone Nullzone is offline
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The cityscape looks okay, but not jawdropping.
I like the character portraits (1st pic, 2nd guy from the left: is he wearing a monocle with his gasmask? If yes, cool detail) and the units.
The snowscape is gorgeous, the visual style is right down my alley, best of the four. More of that, please!
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  #106  
Old 08-25-2014, 11:11 PM
qdiddy qdiddy is offline
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Now this looks cool! I'll be watching for this one.
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  #107  
Old 08-26-2014, 12:04 PM
T-Go Co Games T-Go Co Games is offline
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Thanks for the feedback, guys!

What don't you like with the city map? I find it's a bit dark, and right now it looks a little sparse, but that's partially because we haven't setup any terrain on map yet so it looks a little empty.
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